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Re: Rare and lost demo/shareware releases wanted list

in Milliways
Something pretty cool popped up over at GamesThatWerent.com. That must be some very heavy serendipity going on, because just yesterday I was browsing this thread from 2003-2006 , which mentioned a site called PC Games That Weren't (accessible via the Wayback Machine) -- although I'm not sure if …

Re: Rare and lost demo/shareware releases wanted list

in Milliways
I think it would be nice to find the original installers for two German advergames, Aro & Elmi and Toffifee: Fantasy Forest , by Very Interactive Sales Tools . Both are very nice platformers, and ironically, while Aro & Elmi advertises toothpaste and promotes tooth care, Fantasy Forest is an …

Re: Some Command & Conquer source code has been released

in Milliways
From what I heard from the C&C community folks, this is the entire source code for the respective games, unlike the previous release for the C&C Remastered Collection, which omitted everything not related to game mechanics. Apparently, in the present case you can compile the exact binaries from C& …

Re: Rare and lost demo/shareware releases wanted list

in Milliways
Lone Eagle - Colombian Encounter Type: Shareware Version: 2.1 File name: lone_s21.exe File size: 2 655 050 bytes Reference: http://www.gamersinn.com/library/adventure/?14 Found thanks to DiscMaster: https://discmaster.textfiles.com/browse/11264/Software%20of%20the%20Month%20Club%20-%20Holiday% …

Re: Rare and lost demo/shareware releases wanted list

in Milliways
Love forgotten advergames. Perhaps we should have a separate topic for those, but I assume you know about the Werbespiel Archiv ? It covers many mostly German advergames (but likely there are at least a few still missing), although only some of those are available in languages other than German -- …

Re: Rare and lost demo/shareware releases wanted list

in Milliways
Die Goldene Mähne des Samson Type: Demo of a commercial advergame Notes: This is one of those games that were made to promote a product, but were still sold for a price, while only a demo version is available for free. Such games were not that uncommon in Germany in the 90s (which was generally the …

Re: Your idea of the perfect game

in Milliways
that illusion of older games falls away quickly though, in my experience, when you sense the basic repeating mechanic. As example are old SNES type RPGs where pretty soon the players realises they are doing the same things again and again but with different skins and stats, immersion in a self …

Re: Your idea of the perfect game

in Milliways
that sounds cool - i remember the effort in creating duke 3 d maps, however if they could be procedural then entire buildings would be possible! although they could end up bland if too samey. My experience with Daggerfall suggests that this might very well become the case, but it will likely depend …

Re: Your idea of the perfect game

in Milliways
I always wanted to jump through more windows and see more rooms in buildings, it was good to just explore -even within the limitations of the time Haha, I wanted to mention exactly this, but my post was already too long. Yes, a good while ago, while exploring the urban levels I had this idea that …

Re: Unreal 1 - What is your opinion about it?

in Milliways
it was astonishingly beautiful for it's time, it can't be overstated. If you didn't live it, it's very hard to replicate. Nothing else has really came close to having that impact, not your Cyrsis' or your Far Cry's or CyberPunks or any of them. It's still very visible that the game was breathtaking …

Re: Your idea of the perfect game

in Milliways
[short version - what characteristics would make a game perfect for you? any actual games come close?] The specifics would very likely depend on the genre, but, in general terms ( warning, very long post incoming ): A. The game should be fun and interesting to play to me, meaning that there has to …

Re: Unreal 1 - What is your opinion about it?

in Milliways
I remember that Unreal was a big name when it came out, with all the buzz, the reviews in game mags and such. But I had no interest for it back then, and actually never played it until Epic made the de facto freeware release last year. So far I've got to the caverns/mines level. My impressions so …

Re: There is no successor to Warcraft II

in Milliways
The recently remastered Warcraft II sacrifices the old game's fluid animation for fancier graphics assets Gah, the updated graphics don't look as good at all -- at least, in WC2 there's hardly any meaningful difference between the original sprites and tilesets and the "remastered" versions. Also, …

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