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Re: Why CGA?

in Milliways
MCGA was Multi-Color Graphics Array, basically an EGA with the addition of mode13h. (320x200x256c). I've never seen one, but I assume VGA came out right after that, and thus it never got too popular.

Re: Bungie.org and inefficient file compression

in Milliways
Considering the increase in storage space and bandwidth, it would take a very, very good compression technology to break into mainstream. Compressing down to 50% from zip isn't going to cut it. 10% is more like it, and that kind of generic compression is pretty much impossible. Saying that original …

solvbe 1.3b docs

in Milliways
Yo. I wrote some documentation on SolVBE's internals. They are available in pdf form on the sourceforge page ( http://sourceforge.net/projects/solvbe/ ). While not perfect, they should be enough to give some kind of insight on what solvbe does and why. Cheers, Sol

Re: SolVBE call for test cases

in DOS
Looked at wolf3d. It appears to initialize some kind of tweak mode, and then waits for retrace forever. Strangely enough, it checks for retrace approximately once per millisecond, eg. not in a very tight busy loop, as I would have expected. With other applications that have "hung" at vertical …

Re: SolVBE call for test cases

in DOS
Checking the log it tried to map an unknown port and it also recognized vga modes. Would it be possible to get non-vesa games to work in solvbe? 13h (320x200x256) mode should work as is ('dune' for instance, works), and there's some primitive support code for tweak modes, although I haven't done …

SolVBE call for test cases

in DOS
SolVBE 1.3b has been released, including small additions. In order to develop SolVBE futher, I need some test cases; if you have some DOS application that should, in theory, run under SolVBE, but it doesn't, I'd like to know about it. If you do find some such software, please about it either here or …

SolVBE 1.1b release

Available at: http://iki.fi/sol/zip/solvbe_11b.zip Sources at: http://iki.fi/sol/zip/solvbe_11b_src.zip Changes: - Commandline options to toggle the behavior of some (possibly) troublesome options off. - Small bugfixes that may or may not have any effect. If you had problems with 1.0b (or if you …

Re: Universal VESA driver for win2k/winxp

On drally - got it to run fast under normal vdm with a modified cli2nop (there's three occurences in my copy, and the first one should be left alone). Unfortunately the sound doesn't work, either with vdm, vdmsound (2.01 / 2.0.4) or gusemu. When running under SolVBE, the cli2nopped version is just …

Re: Universal VESA driver for win2k/winxp

Playing with tweak mode support.. results so far: Terra Nova (optionally) uses 320x400 mode, and its setup is quite straightforward (disables chain-4, enables byte addressing, removes scan doubling - pretty minimalistic). After that, it swaps between planes and writes data; there's no page flipping. …

Re: Universal VESA driver for win2k/winxp

LFB - no, not yet anyway. I don't even know if it's possible to map windows memory for VDM protected mode apps. If there are games that really require LFB and do not have any fallbacks, then it might be worth it.. I know that there are hundreds of demoscene demos that require LFB though =) Most of …

Re: Universal VESA driver for win2k/winxp

New alpha: http://iki.fi/sol/solvbe_alpha_060304.zip Some small fixes and OpenGL scaling, so one can now play terra nova in a fullscreen window. This should be the last daily version for a while (unless I get some actual feedback on this, that is). There's still a lot to do, such as the tweaked …

Re: Sam & Max Sequel Cancelled

in Milliways
http://www.adventuregamers.com/newsitem.php?id=463 "Anyone interested in sharing their feelings about Sam & Max 2's cancellation can write to LucasArts at pr@lucasarts.com."

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