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Re: WIP versions

Neat, Darksector works at least, so now I can at least play the damn game beyond 2048x1152, but in-game post processing doesn't respond to the resolution I think, since it makes all blurry. not sure if shadows are bugged, since that was one of the issues going more than 1152 horizontal resolution, I …

Re: Two custom ddraw.dll's possible?

By the way, I also experience the phenomenon that the framerate drops from 60 to even around 15 when I have a lot of enemies, even though of course the GPU has enough power. The clocking and GPU load just stay the same... Hi, Kizz did run fine back in pre-directX 9 dgvoodoo, but i had to remove any …

Re: WIP versions

it would be interesting if he applies that in the future I didn't yet test remastered RE3 but it indeed seems to be bad texture tile shrounding. But, it's very hard if not impossible to recognize what polygons are 2d and what are 3d. could it be possible to detect the size of a texture, let say to …

Re: WIP versions

Resident Evil 3/Biohazard 3 Sourcenext (2006) with the restoration patch this port uses DX9 and it supports resolutions up to 1600x1200 -Texture filtering and Antialiasing doesn't work well, it has lines all over the scenarios. -Wobbly and warping models, something that was fixed on this port, but …

Re: WIP versions

A new WIP: ========================= WIP54: ========================= - Optimizing D3D9 StretchRect (The Witcher) [b[/b] Neat, the game no longer act like you having a harddrive form 1995 :-) I do see a common thing thou, double mouse when using upscale, where the cursor with the original …

Re: dgVoodoo 2 for DirectX 11

With dgVoodoo2 it doesn't work, it crashes if i rename glide3.dll to 3dfxvgl.dll (when there are both files in the same folder) 3dfxvgl.dll need glide3.dll to work as I understand. 3dfxvgl.dll is the games "driver" and "glide3.dll" would be the "system driver" you would need to config the game to …

Re: WIP versions

Dragon Age: Origins Shader model 2.0 limits you to low settings, so you don't particularly want to play this game with dgVoodoo anyway, but it crashes while loading, maybe related: 00000618 13.09365845 [3548] [dgVoodoo] ERROR: Direct3DDevice9 (0CCC3718)::CreateVertexDeclaration: Vertex element (1) …

Re: WIP versions

Dragon Age: Origins Shader model 2.0 limits you to low settings, so you don't particularly want to play this game with dgVoodoo anyway, but it crashes while loading, maybe related: 00000618 13.09365845 [3548] [dgVoodoo] ERROR: Direct3DDevice9 (0CCC3718)::CreateVertexDeclaration: Vertex element (1) …

Re: WIP versions

just to point out. Star Trek Elite Force 2 Qindie->dgvoodoo upscale (1280x720 to 4xDSR) seems to work nice, only played a little of first mission which seems very graphic intense, but works smooth. Finally I can read the text and see the huds in game without using a microscope. no gliches as far as …

Re: WIP versions

Also GT legend works, however the steam version is a bit wonky to launch. since GT legend use some sort of compatibility patch stuffed inside an exe file, there is difference between running the game normal , trough steam or with admin. Not sure if you know about that little quirk, but after you set …

Re: WIP versions

Thanks for the great work. Really impressive. Can't get nether Gtr2 not GT Legends to work in Dx9 despite they are Sm 2.0. They do have a incomplete set of dx8 shaders and they work with wip53 d3d9.dll Thanks again this really gives new life to older games. GTR2 works fine on my side , the steam …

Re: WIP versions

Well, about ONI, you know this? https://wiki.oni2.net/Anniversary_Edition Yes i'v tryed it. however I failed to see any option to upscale 2d graphic. And Oni was just an example I trow up, as I did try Heretic 2 as well. it does work as long as any resolution heretic 2 ask for is available as a …

Re: WIP versions

I was excited to see if I could get AvP classic 2000 to work with dgvoodoo /w DirectX 9 support. so an forced upscaling could make the text readable, but it seems that when loading a level I just stays in game resolution https://1drv.ms/u/s!Agj8jUvjAJjzoSrnjqZKIr-dM2M2 Diablo , even after latest …

Re: WIP versions

Hi Dege, since people has been blasting posts, I guess you missed my latest post. :-P but I have been figured out that by selecting the GTA FIA config to a 16 bit graphic resolution, the dashboard textures works, but I don't think the cars side mirrors are working with dgvoodoo. but by setting the …

Re: WIP versions

I forgot to release 2.55.4 with the recent fixes. Now I did it. @batterymandark: Unfortunately I couldn't reproduce the GTR FIA bug. For the time being, I don't know what the difference between my and your machine. So, let's fix this issue in the next version. And as far as i understand VmWare 15 …

Re: WIP versions

I forgot to release 2.55.4 with the recent fixes. Now I did it. @batterymandark: Unfortunately I couldn't reproduce the GTR FIA bug. For the time being, I don't know what the difference between my and your machine. So, let's fix this issue in the next version. And as far as i understand VmWare 15 …

Re: WIP versions

one way would be to test it in virtual machine , but a virtual machine that support dx10, since dgvoodoo require it minimum. I did fire up vmware 15 free edition today, installed windows 7 x86, and tryed to launch the game, i did run fine native in my guest os with full resolution, but it refuses …

Re: WIP versions

I gave GTR a go again but I couldn't reproduce the glitch. But I have a guess. Could you plz try it out with the WARP renderer to see if it comes with that too? I don't have an AMD card anymore but my guess is it's the same problem that appears with some other games like NOLF2 and PSOBB where text …

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