Common searches

Search results

Display options

Re: Space Hulk soundfont/midi help.

I downloaded the Space Hulk demo and found that the instrument files are in the same folder as the MIDI files. Copy the MID_DIR folder to the PX folder, and rename HULK_AD.MID to SAMPLE.OPL or SAMPLE.AD. Then, make sure there is a DEFDRV.INI file with sbp2fm or adlib. HULK_A.MID should sound exactly …

Re: PowerPC Dynamic Recompiler (patch)

Played the first level of Jazz Jackrabbit. It was very playable on low quality, no animation. Dosbox set with core=dynamic, cycles=max 90%, cputype=auto, with GUS at 22khz. Some occasional minor slowdown but not enough to ruin the experience. The game will crash with an unhandled exception at …

Re: Sound Driver Enhancement Hacks - General MIDI

in DOS
tikalat, I noticed in the MIDI file for Descent 1 Game10.hmp.mid, there are notes 92 and 93 in channel 10, which are invalid for the standard drum kit. Can you patch in a fix to remove that incorrect data?

Re: games that are better on a Macintosh

Many pre-Quicktime Mac OS games used an audio engine called SoundMusicSys. The engine eventually became the Beatnik Audio Engine, and is available as open source at Twang! | miniBAE To extract the music, you could use ResEdit in Classic Mac OS to access the music data in the resource fork. Or you …

Page 1 of 18