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Re: RUDE: new Doom sourceport

I merged with Choco3. I've done a new pre-release to try widescreen. It's loosely based on Russian Doom implementation and fabian did the trick to support real widescreen. It's a bit rough, here there's no resolution autodetection. Both zoomed view and real wide are implemented. With the full view ( …

Re: RUDE: new Doom sourceport

Oops, i really should have made more testing. :oops: UM was not meant to be that hard, i missed something and monsters were more aggresive so it was unplayable. I've also fixed the stuck monsters with double spawn, i didn't take into account previously double spawned monsters. Ouch! I've reuploaded …

Re: RUDE: new Doom sourceport

I've done a 2.5.0 pre-release and it's a major overhaul. There are some new cool gameplay features and many fixes. Read first post (i've copied the RUDE.TXT readme). SIGIL is supported (from Crispy) but you need to load it manually. You can run the port from the command line or from setup to select …

Re: emulation of a slow isa graphics card in Doom

I've done it myself. The first machine i tried didn't boot and i was welcome with some loud beeps, not the best thing with ear damage. Most machines don't work now, i've used a k6-2 450 and i had to remove the sound card else i got no display with the trident. BTW colors were very vivid and contrast …

Re: emulation of a slow isa graphics card in Doom

Well, that looks really complicated. I had a 486 with an isa card and performance slowdown was uniform, when it's cpu limited it will be slower in more complex areas. Besides it really didn't felt like running as slow as with a slower cpu. With the real values it would be accurate, emulating the …

emulation of a slow isa graphics card in Doom

I've added it to my Chocolate Doom fork (RUDE) plus some exciting gameplay features and many bugfixes. It's a strong limit removing port. It was easy as i based it on Crispy Doom code for getting variable framerate modes. Now if someone wants to contribute experimental values for both detail modes …

Re: RUDE: new Doom sourceport

I forgot to update this: Ooops! I've found a serious problem, the long wall wobble fix introduced a lot of slime trails and i missed that one. No one reported it, it's fixed and savegames are compatible. Also i've added the new skill level to the menu in the last position for compatibility with …

Spanish XT keyboard and \

How do i type the "\" character on an spanish XT keyboard? In PCem keyboard is broken on all XT machines BTW, 86Box works. Surprisingly no one has noticed. I'm using ms-dos 3.30. http://pcem-emulator.co.uk/phpBB3/viewtopic.p … 92aeb12bf8888d1

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