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Re: Do these Windows Glide games exist?

in Windows
Someone says Tonic trouble glide version has been bundled at some time, in some countries with at least 2 cards: Diamond monster 2 and Maxi gamer phoenix banshee. However another page says the version bundled with the phoenix banshee is the "special edition" (beta?) one, that is d3d too. So it's a …

Re: dgVoodoo 2 for DirectX 11

Rayman 3 (dx8 game) has the same problem with frame rate That's actually a different problem (that is caused by the game) that I solved a while ago (I made a patch named Better Rayman 3). Anyway, patching out the SstVRetraceOn loop on Glide and the WaitForVerticalVBlank call on D3D solves the issue …

Re: dgVoodoo 2 for DirectX 11

Hmm... Cannot get my Rayman2 to launch… :confused: :confused: Anyway, I experience the same with Donald Duck Going Quackers (seems to have the same engine) and that game calls WaitForVerticalVBlank for each frame (and I guess SstVRetraceOn in Glide) (but for why on earth..). There must be some …

Re: dgVoodoo 2 for DirectX 11

There's an issue with Rayman 2, where the game switches every few minutes between 60 and 30 frames per second (and sometimes even lower), seemingly at random. This can happen when simply standing still in the same area. This happens with both the DirectX and Glide renderers, on multiple computers ( …

Re: dgVoodoo 2 for DirectX 11

So, Rayman 3: Hoodlum Havoc has an issue with NVIDIA cards on modern systems when hardware vertex processing is enabled where certain graphical effects (usually particle effects) are either missing or delayed (and when they are delayed, they are displayed tinted bright orange once they do show up). …

Re: DOSBox-X branch

I am getting an error when I try to compile the latest version of DOSBox-X on my Arch Linux system. Here is the error produced: dma.cpp: In function ‘Bit8u POD_State_Find_DMA_Callback(Bit32u)’: dma.cpp:432:44: error: cast from ‘const void*’ to ‘Bit32u {aka unsigned int}’ loses precision [- …

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