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Re: 16Bit Color Dos Games

Mostly only FMV type games I think, like Zork Nemesis and 7th Guest. Sierra was too conservative to follow suit, Phantasmagoria 2 had 16-bit movies but rendered them using 256 colors under DOS. It's a big jump to go from 8-bit paletted graphics to 15/16-bit hicolor without GPU acceleration unless …

Re: Intel CPU naming

in Milliways
No, it doesn't. Go have a look what years SandyBridge (2nd generation) or Skylake (6th generation) came out. Then explain why the latest models start with "11" when it's the year 2021.

Re: DOSBox ECE (for Windows & Linux)

So, from what you're saying, I'm getting something like 320x200 times 5 equals 1600x1000 and then the extra line is made-up with edge interpolation till it's stretched to 1200 vertically? Honestly, it looks good and I can't tell it from the same thing with the PPP. No, the scaling amounts for each …

Re: DOSBox ECE (for Windows & Linux)

The sharp shader (which I wrote) isn't the same as pixel perfect. It does its best to imitate integer scaling - if the output size is an exact multiple of the input you get perfect integer scaling, otherwise the edge of each input pixel will be interpolated (rather than the entire output which is …

Re: DOSBox ECE (for Windows & Linux)

Opengl doesn't do the trick either. I tried all output modes, actually. I see that the pixels are blurry with opengl, while with openglnb they are razor sharp? Because you've also got the scaler set to normal2x. The sharp shader emulates integer scaling, but you're forcing 2x scaling before it even …

Re: DOSBox ECE (for Windows & Linux)

But when looking up close, the resolution is not 1000 but 960 in height (resulting in some nice 4x5 pixels, and some square 4x4 pixels). So close, but no cigar :-(. You were told to use output=opengl, you used output=openglnb. That's basically the same as using no shader at all. You will not get …

Re: DOSBox ECE (for Windows & Linux)

Did you try using opengl and the glshader=sharp? I tried glshader=pixel-perfect.glsl OK, so how about trying glshader=sharp like what was suggested instead of something completely different? None of the pixel-perfect patches will give you 4:5, because they are explicitly designed to preserve the …

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