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Re: What’s in your Garage ?

in Milliways
Intel486dx33 wrote on Yesterday, 21:23: What all these Silicon Valley computer people had in common was that they were all looking for the “Perfect computer”. An all-in […] Show full quote What all these Silicon Valley computer people had in common was that they were all looking for the “Perfect …

Re: dosbox-staging (DOSBox Git repo)

Most of that is already done as you suggest, i.e. if the output mode supports hardware scaling no aspect correction is done in the software scaler, power-of-two textures are already handled... No bilinear filtering is not a sensible choice with aspect=true. When I suggested "75%" I meant it as an …

Re: How to (manually) align a FAT filesystem?

in PC Emulation
FAT12 can contain 1 to 4084 clusters. FAT16 can contain 4085 to 65,524 clusters. FAT32 can contain 65,525 to 268,425,446 clusters. This is actually how you determine which FAT to use -- the number of clusters. It's not set explicitly anywhere in the BPB or any other place. The 16-bit sector count ( …

Re: dosbox-staging (DOSBox Git repo)

No, I can't - it will downscale perfectly fine 800x600 and 1024x768 windows. For all the DOS games that use those resolutions, vs. all the ones that use 320x200? If you're going to use that as justification you shouldn't have any scaler set at all, since it won't activate for all resolutions >= …

Re: dosbox-staging (DOSBox Git repo)

You may as well just set the default window resolution to 640x480 instead. Otherwise the shader is causing more distortion than ordinary bilinear filtering. 200 vertical pixels -> scaler2x = 400 pixels. Output size will be set to 480 vertical pixels due to aspect=true. sharp shader does ceil(480/400 …

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