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Re: SBVGM (DOS) VGM Player

I found a YM to VGM converter here , and it seems to work pretty well. I found this program which I used to convert AY-3-8910/YM2149 VGMs to YM2203 such that they could work with SBVGM for PC-98. Thank you alot guys, I guess I have no excuse now not to convert my YM collection to something …

Re: SBVGM (DOS) VGM Player

AY-3-8910/YM2149 would be awesome. I remember listening to them on STSound stsnd1.gif and finding them so good that I would start to collect them. This would represent my awaking to a world of FM music outside the Adlib's YM3812. Thinking it was close the the SN76489, I secretly did try to play them …

Re: english, the planetary language

in Milliways
I recently wanted to watch a Japanese video on Youtube which only had hard-coded Japanese subs. I did it by pasting screenshots into this website: https://translate.yandex.com/ocr The translation was mostly OK, but there was still some translations that made no sense, at least to me. There is …

Re: S3 AGP Cards (and possibly others) Too Bright

It depends of the S3 model as some has the BLANK pedastal located on a different register. S3 ViRGE based cards (except GX2 versions) seems to have this located at SR1A bit 5 (sequence register, from the S3 ViRGE/VX programming datasheet). Later cards have this parameter located at SR27 bit 3. OMG …

Re: S3 AGP Cards (and possibly others) Too Bright

I used the debug 3c5 register trick. Is there a way to load one of the BIOSes in this thread into shadow ROM to verify compatibility? Right, just look at page 4 of this thread, user wbc have a file sbvl.zip attached. You can use it to load temporarily a bios into your shadow ram (make sure it's …

Re: S3 AGP Cards (and possibly others) Too Bright

Hi Kahenraz, have you found a bios and load it to shadow or you did the 3c5 register trick to fix your luminosity level ? I have some w27c512-45 that *might* be compatible, if you have the bios and dont live too far maybe I can just snail mail you a programmed eprom. I found a s3 trio 3d 86c365 on …

Re: DOOM 1.1 GUS hardware mixing

darry , I agree it would have be far fetched but not impossible. During the timeframe of 1.0 to 1.9 I went from a 386sx16 to a 486dx50, they could had sneaked in software playback hidden behind a bug and a compatibility problem 😉. They where using a sound engine from a third party, and software …

Re: DOOM 1.1 GUS hardware mixing

Thanks for your input ViTi95. I continued my research and I think I can confirm that Doom and it's DMX engine never used software mixing for the music, what a relief. I did a dump of the GUS memory and all music patch are here, that and impact of using a GUS from playback allow me to be fairly …

Re: DOOM 1.1 GUS hardware mixing

I gave the idea some more though and I realize I could make that p1-233mmx downclocked at 120mhz struggle to run the game by disabling both level cpu cache. According to norton SYSINFO, it should compare to something like a 386DX-20~25mhz. At maximum screen size, high quality DOOM draw around 5fps. …

DOOM 1.1 GUS hardware mixing

My understanding is that in version 1.2 of DOOM 1 they fall back on software mixing on the GUS for the DMX music. Back then I had a slow 386sx16 with a GUS so, I was happy to benefit from the it's hardware mixing until I upgraded my doom version. Unfortunately I encountered a bigger problem with my …

Re: Halt a batch job with a keypress

I was afraid I had no choice to rely on a small utility to read the keyboard in an non intrusive way, but I did not figured the utility could talk back to the calling batch file using error level. That limit the overhead of this avenue to an acceptable level, thanks K1n9_Duk3, I will experiment the …

Halt a batch job with a keypress

Hi, I think my question need a bit of context first. I enjoy using some music players under dos since they bring all kind of niceties that is sometimes lost under windows. We cannot reproach those authors not to have included a playlist support as it is easier said than done. So those who made batch …

Re: SBVGM (DOS) VGM Player

If I understand what you are saying, you just want some kind of output saying which sound card(s) the VGM data is playing on. This makes sense; I can try to look into this at some point. That would be nice, I wonder if when the screen display the list of detected/added soundcard the player already …

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