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Re: CMS/Gameblaster Rewrite and accuracy

Too bad the .VGM format has no CMS chip support, so my feature request would be to have DosBox output .DRO-like format for recording CMS music. The VGM format recently(?) added support for the SAA1099 ... but unfortunately the hardware that they are used on is clocked different from the Gameblaster …

Re: CMS/Gameblaster Rewrite and accuracy

The SAA1099 code is already accurate, it's the clock that needs to be corrected. On the hand, the MCUs on the card need to be dumped as well and need to be emulated in the card interface, because they do weird detection behaviors with the Tandy 1000 and a generic 486.... Aside from the incorrect …

Re: Patch for SAA1099/Gameblaster emulation...

in DOSBox Patches
Thanks for updating the patch! I'm not sure if there are any games that used the envelope generators; it would be very nice if there was one out there. I also updated my initial post by changing "clock_multiplier" to "sample_frequency" per the information I was recently reading about here: OPL chip …

Re: Patch for SAA1099/Gameblaster emulation...

in DOSBox Patches
Thank you for moving the thread over to the patches forum; it is unfortunate that there were not too many games that used the Gameblaster option. :) Thank you also for the information about the oscillator's frequency; everything makes sense now. I had been doing some tests with an actual SAA1099 (@ …

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