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Re: DOS32AWE - DOS/4G compatible DOS Extender with Sound Blaster AWEUTIL MIDI synthesizer support for Protected mode,V

More new games tested with DOS32AWE 1.6. Raptor: Call of The Shadows V1.2: Works fine. Star Wars: Dark Forces 0.163D: Works fine. System Shock vF1.8D: The demo version I got from DOS Games Archive requires editing CYB.CFG to enable digitized sound and music. For General MIDI support, midi_card and …

Re: DOS32AWE - DOS/4G compatible DOS Extender with Sound Blaster AWEUTIL MIDI emulation support for Protected mode,VI

This game most likely has some bug and writes to unallocated RAM which DOS32/A detects and cannot bear. I have suppressed that check in V1.6 but will restore in the next release since disregarding it is of no help. Reversing the game may help in getting more details about it some day and make some …

Re: DOS32AWE - DOS4GW compatible DOS Extender with Sound Blaster AWEUTIL MIDI emulation support for Protected mode,VI

Which sound banks do you recommend for AWEUTIL? I use the fantagm2.sbk bank, requires 8MB sample ram. You can also try out the user.sbk (AWE 2 Mb GM bank) bank if you need one that fits 2MB. Unfortunately the numbers of .skb banks are very lacking compared to the .sf2 ones. UPDATE: Tested Sim City …

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