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Re: What are some DOS games I might have been playing wrong?

in DOS
Interesting. I like how the original, low-res non-accelerated Quake looks like. The problem with most source ports is that they try to "improve" the game instead of fixing bugs and compatibility problems. That's why I decided to start my own :-) That's not really a "problem", more like "design …

Re: What are some DOS games I might have been playing wrong?

in DOS
I remember that era and it was annoying because 2D art was peaking while 3D art was still in its infancy. Street Fighter had a 3D spin-off but the SF3 universe was still 2D and looked glorious with all those clean animations. Quake, for example, aged really badly IMO. What saved it were its gameplay …

Re: What are some DOS games I might have been playing wrong?

in DOS
"One Unit Whole Blood", the latest Blood version, lacked the 3dfx capabilities of it's predecessors. Which sucked anyway: 3D voxel objects replaced with flat bitmaps, weird filtering instead of bilinear (at least on dgvoodoo, haven't tried the real thing yet), slower than software (again, dgvoodoo) …

Re: What are some DOS games I might have been playing wrong?

in DOS
Well, the "Ultimate Doom" upgrade dared introducing an episode with a gothic theme a 100% foreign to the trilogy that preceded it, yet without a story of it's own. It makes as little sense as its existence, but just think of it as Ultimate Doom retconning the end of Inferno in Doom 1 and making it …

Re: What are some DOS games I might have been playing wrong?

in DOS
Will largely depend on the game. I played DOS games with Sound Blaster 16 card but its value is pretty low as a sound chip beyond pure nostalgia and affinity to its quirky sounds. I also never owned a 3dfx card back in the day so I had no access to Glide.

Re: Do GOG games that use DosBox, run under real DOS (6.22)?

in DOS
Most games sold on GOG have the essential files to run, so if it runs on DOSBox, it should run on real DOS. The problem is butchered releases. GOG is full of those and they don't seem to make an effort to update the games with full data. All they (and the publishers) care about is the quick buck. …

Re: Game Pads

Sorry for bump. I've been considering USB adapters for my vintage controllers, since some classic systems can't be accurately played with the Xbox 360 controller. The Genesis and N64 are good examples since they have six button layouts and the N64 has the Z-trigger in the back. If you want the full …

Re: Doom in DOS: Original vs Source Ports

in DOS
I got flamed in another forum when I said the new Doom borrowing stuff from Brutal Doom was bad because it wasn't what Doom was about. Brutal Doom is a cool mod, and I like it for what it is, but it's simply not Doom. It's more like a "Mortal Kombat meets Doom" experiment, where the gore and comedy …

Re: Quake, Strafing and free look?

That's true, but I never imagined it was easy to play it like that considering the modifier was conveniently placed near the left Ctrl key, so I just resorted to the modifier and arrow keys. Nowadays there are even people who use WASD in Wolf3D despite the game not being capable of Y axis. The mouse …

ddraw low speed?

To me it sounds like a strange thing that ddraw is slower than even overlay, considering it's a hardware-accelerated mode. I've tested it only in Build engine games, but surely this shouldn't be the case? I see plenty of people recommending ddraw as the fastest output mode, but in my case it isn't …

Re: Build Engine games flickers in 1024x768

Hmmmmm, that's weird. There's a cheat for displaying fps, press t and enter rate . Does it reach max 35 fps too? Yes, it does. Actually, NOLFBLIM lowers my overall fps instead of capping it. I get higher fps if I look at a wall, but that also happens without it, and, without the app, my PC runs …

Re: Running Build Engine Games Beyond 800x600

in DOS
P.S.S. By the way, is there a way to check level info (enemies/secrets) in-game, like Tab in Quake? No. Only Shadow Warrior has it. BTW I find it a waste to run Build games on anything over 800x600. I tried running Blood at 1280x1024 and it's playable and looks pretty, but the drop in speed isn't …

Re: Build Engine games flickers in 1024x768

Does this happen only at 1024x768 or at all resolutions? If it happens at all resolutions, I have this problem too. This happens with very fast CPUs. For example, on my desktop (Core i7-2600 @ 3.4GHz), the HUD sprites flicker a lot, but on my laptop (Core i5-3337U @ 1.8 GHz) it doesn't happen. …

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