Re: VIDEO - 3dfx voodoo emulation (SDL1)
Posted on 2022-09-05, 11:55
Quake2 seems affected by the textures issue; if you disable mipmaps in the console, running the command: set gl_texturemode gl_linear The issue disappears. There might be some wrong LOD calculation, i.e. in the TEXTURE_PIPELINE macro. I tried to fiddle with the calculation and got some results, but …