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Re: DOSBox ECE (for Windows & Linux)

Because it's the same code base under the same moniker? And if a setup file is required to avoid shipping a set of default settings on other platforms then why you you ship with a set of defaults? Seems like quite the contradiction to be making... Not to mention, settings within the config that do …

Re: DOSBox ECE (for Windows & Linux)

I'm going to split this -X discussion off this thread later today. "Your experience is also exclusive to only you." <- consider this: everyone figures it out and is fine with -X being different than vanilla Dosbox, because it is NOT vanilla Dosbox. You seem to carry a grudge ever since it turned …

Re: DOSBox ECE (for Windows & Linux)

Not when you have to jump through additonal hoops. I had the exact same setup on vanilla DOSBox and it turned into a week long ordeal trying to get the exact same game and installation to properly run on DOXBox-X. Like I said. Your experience is only your own. Your games were previously set up for …

Re: DOSBox ECE (for Windows & Linux)

Not really, no. It's very easy to setup. I suspect a lot of people use it successfully. Not when you have to jump through additonal hoops. I had the exact same setup on vanilla DOSBox and it turned into a week long ordeal trying to get the exact same game and installation to properly run on DOXBox …

Re: DOSBox ECE (for Windows & Linux)

Please add LFN support. Honesty, I don't see much benefit in adding LFN to ECE, if any at all, as it's primary use is still running DOS games. And I think using long file names with those would create more problems than it would be useful. Why don't you just use on of the other, more advanced forks …

Re: FluidSynth MIDI driver

Well, it may be possible to add a special "compatibility mode" to force the same setting/handling of vanilla DOSBox as maximum as possible for easier transitions specifically for users like you, but this will require some work and time of course...

Re: FluidSynth MIDI driver

Because I would like to have fluidsynth and OGG/MP3 file playback as well as LFN support at the same time which DOSBox-X has. The problem is that in trying to make that fork a jack of all trades they have also broken game compatibility adding in a thousand features for all DOS programs rather then …

Re: My DosBox tools

DOSBox-X does support long file names (LFN), which can be enabled with either ver=7.1 or lfn=true in the config file. With LFN support enabled many newer DOS programs will be able to access long file names too. Look at the following page for a partial list of LFN-compatible DOS programs: http:// …

Re: FluidSynth MIDI driver

Why not use different versions for different uses? Want to play with fluidsynth, start the ECE. Need LFN support, start a version with that. Because I would like to have fluidsynth and OGG/MP3 file playback as well as LFN support at the same time which DOSBox-X has. The problem is that in trying to …

Re: DOSBox-X branch

hail-to-the-ryzen: Thank you (and kcgen) for working on the value-shifting code. I see the code may still being improved, but when ready please feel free to implement it in the source code.

Re: DOSBox-X branch

K.A.R.R.: I assume you used the SDL1 version. Try the SDL2 version instead in your case which will likely solve the problem you encountered. As for the gustype, the DOSBox SVN version of gustype is never fixed, i.e. there does not exist a single "dosboxsvn" gustype I think.

Re: Long File Name (LFN) support

So I gave this a go. I definitely like the expanded UX options such as removing UI elements, BIOS splash screen, desktop position, etc. A lot of the additional features are certainly suited for applications though (and there's a TON of them) which in my circumstance aren't needed so I had to strip …

Re: Long File Name (LFN) support

Well, the standard DOSBox SVN LFN release from a few years back wouldn't do it so that's why I ask. I was able to run EXE files with more than the standard 8.3 characters but spaces still caused problems. I'm hoping that this X version has changed that. The LFN patch for SVN had not been updated …

Re: Long File Name (LFN) support

I see that DOSBox X has long file name support but does it support file names with spaces? For example If I'm trying to run the EXE file "hard game.exe" is this possible? Definitely! This is a basic feature of long file name support. Just make sure LFN feature is enabled in DOSBox-X then it should …

Re: Long File Name (LFN) support

I see that DOSBox X has long file name support but does it support file names with spaces? For example If I'm trying to run the EXE file "hard game.exe" is this possible? Definitely! This is a basic feature of long file name support. Just make sure LFN feature is enabled in DOSBox-X then it should …

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