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Resolution "Max" doesnt work as expected

I expected it to use the maximum desktop/monitor resolution. But instead it uses maximum aspect ratio resolution. So for NFS HP2 it doesnt use my 2560 x 1600 monitor resolution and it uses a weird 4:3 one instead, because the ingame resolution is 800x600. But my game is already widescreen patched, …

Re: dgVoodoo 2.7.x and related WIP versions

I get with resolution "Max" a 4:3 resolution of 2133x1600 When I select my native resolution of 2560x1600 directly I get it. Shouldnt Max be the maximum available resolution without any aspect ratio considerations? (which in case of NFS HP2 even dont make sense, because I have a patched exe with 16: …

Re: dgVoodoo 2 for DirectX 11

any idea why every game is forced vsync on? dgvoodoo has it off, graphics driver has it forced off, still forced vsync for NFS 4, NFS 2 SE and every other game is vsynched. NFS 4 doesnt force to use vsync though. It has just a framelimiter of 64 while driving. ESC menu is uncapped, main menu I …

Re: dgVoodoo 2 for DirectX 11

any idea why every game is forced vsync on? dgvoodoo has it off, graphics driver has it forced off, still forced vsync for NFS 4, NFS 2 SE and every other game is vsynched. NFS 4 doesnt force to use vsync though. It has just a framelimiter of 64 while driving. ESC menu is uncapped, main menu I …

Re: dgVoodoo 2 for DirectX 11

Vsync combined with no triple buffer? no good that. PS: NFS 4 works with nGlide at 2560x1600 @ 8x MSAA with butter smooth 60fps all the time and even on full grid weather race. So for some reason the problem relies in dgvoodoo.

Re: dgVoodoo 2 for DirectX 11

My favourite now is NFS HP2, AFAIk only the ingame resolution can be choosen, but now the menu screens can also be scaled up to high resolutions. There is in rendercaps.ini possible to set the menu resolution, but if you raise it, you wont get it stretched. It stays original resolution and gets …

Re: dgVoodoo 2 for DirectX 11

I've also learnt that DirectX versions 7 and below have artificial limit when it comes to game resolution. It doesn't allow any resolution with width or height exceeding 2048 pixels. Can supposedly be patched, but still. DirectX 6 is even limited to 1280x1024, because Blood 2 crashes if you go …

Re: dgVoodoo 2 for DirectX 11

Ahhh now I noticed what you mean bei D3DCompiler_43. Its something on your website. Okay - interesting - but no so far we didnt had that in use. But has that even relevance on Glide? But anyway - we didnt use it. edit: My system already has that file in syswow64 along with older ones.

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