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Re: Making a new soundfont for the AWE 64

I've tested the soundfont on some midi files (I have SB Audigy) and must say that I'm impressed. Many of them sound really nice. Some sound a bit unbalanced though, the percussion being just a bit too loud. The worst however are HIDNSEEK.MID (from GUS driver pack) - the main melody instrument ( …

Re: K.O.R. Soundfont Project V.5.0

Yeah with the volume levels the Orchestra addon gets a little unwieldy. I've placed in a shitton of instrument samples and reverb effects to make it try and simulate a real orchestra with the same sort of harmonic reverberations you'd hear in a concert hall, but it can do really weird things at …

Re: K.O.R. Soundfont Project V.5.0

I've tested it a lot with DK3D and SW but not with RotT yet. That's probably why I didn't know about that bug until now. Which songs exactly are you having issues with? I might be able to tweak the offending instrument's frequency or fadeoff or something to bring it back in line with GM standards. …

Re: Running Sound Blaster X-Fi MB3 on Windows XP

The windows 7 version of DSOAL apparently works with KOTOR, but I haven't tried it yet so I don't know yet. Here's a list of Directsound games and different methods to get the EAX/A3D support working on them... keep in mind that the people who made this list only tested with Win7 https://docs.google …

Re: Recommendations for EAX Emulation

List of DirectSound games https://docs.google.com/document/d/1SyOw7D0H2ecGxzPsCFEFKwupU8LuazUrlkI-gVTpyhc/edit Works ----------- Serious Sam Serious Sam 2 Star Wars Rouge Squadron - Can't actually tell if it's uses EAX Star Wars Battlefront - Set to 7.1 audio before copying over dlls Unreal …

Re: Recommendations for EAX Emulation

Apparently there's a XP fork of DSOAL https://github.com/pachuco/dsoal-XP/tree/master/release I'm testing it now to see how usable it is. It seams to work, seems to work pretty well so far for me but more testing is required. Looks like it's gonna be a fun next couple of days. 😉

Working EAX/A3D Emulation on Windows XP

I've been trying to get a Windows XP vm up and running to play games on. Using KVM-QEMU I've been able to get gpu acceleration and basically everything works perfectly except for sound. Sound works, but it's very limited and hollow sounding without proper EAX support. Does anyone have any good tips …

Re: DOS alternative to lspci?

For those that are curious, I'm working on a custom distro of FreeDOS that will include some autodetection/setup scripts for PCI and ISA soundcards, CD-ROMs, NICs, etc... I also plan on integrating some GUI elements but that's pretty low priority at the moment. I'll make an official announcement …

Re: DOS alternative to lspci?

looks like this might work out too. https://web.archive.org/web/20111217073240/ht … com/cindex.html Thanks again for the info gdjacobs. Looks like https://github.com/Atnode/Cobalt used RBPCI in a simular manner to what I'm trying to do. I'll be sure to take a look at that as well.

Re: DOS alternative to lspci?

kalohimal wrote on 2020-07-15, 03:51: Isn't lspci open source? https://github.com/pciutils/pciutils/blob/master/lspci.c Yeah, but I need a version that runs in MS-DOS That being said, the source tree does mention MS-DOS compatibility... So a version probably exists somewhere

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