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Re: Worst fastest early 3D cards

As long as I am testing this video card without being sure of the logic of the results I didn't like to suggest half ideas, drivers or links and probably ending up in broken vga installations and errors. If I had some definitive idea of the "best" driver , mixing or how to mix it I would have …

Re: Worst fastest early 3D cards questions

I searched all the versions I could find and there are few 04.3.203x ones which was a good start, I don't have links. It would be interesting to find archived official pages that should even have that .2039 that was not archived from the company webpage. The Voodoo Rush road seems the easy one to …

Re: Worst fastest early 3D cards

While the Alliance aT3D has become a personal quest to test as long as I can in the next weeks, meanwhile some of the cards I've bought begins to arrive for future tests. This low end built is a modern SiS6326 H0 (2001 chip), 8MB, 6ns memories. Soon I'll get the best Diamond version.

Re: Worst fastest early 3D cards

Unreal 219 now seems to only give few driver related error messages like: D3D Driver: Multitexturing not available D3D Driver: DESTCOLOR, SRCCOLOR blending not supported D3D Driver: DXT1 textures not supported D3D Driver: Mipmapping not available D3D Driver: W Buffering not available D3D Driver: …

Re: Worst fastest early 3D cards

For Unreal 219, try editing the System/Unreal.ini file with these lines: StartupFullscreen=False NoLighting=True LowDetailTextures=True Also, try using 256-color desktop mode before launching the game. I tried those and even forcing both full/windowed D3D path. Need to try the 256 colors mode. …

Re: Worst fastest early 3D cards

Of course, the way of rendering that at3d uses seems very curious to me, it has its charm. Too bad those games don't seem very playable. In some ways, it reminds me a lot of the first 3D games on the Arcade machines. Too bad that they didn't really wanted to run this card at lower resolutions, some …

Re: Worst fastest early 3D cards

I need to do more tests in Unreal; tried Unreal.ini 320x240 and 640x480. It looks like in software mode is ok but forcing Direct3D it is starting, looks almost there and clearly logs report the usage of D3D but those generic surface error are not promising and fails; the whole D3D 640x480 only …

Re: Worst fastest early 3D cards

Trying to run Unreal 1998 with 219 patch but D3D goes to black screen at fullscreen and there's a D3D surface busy error in the logs. I tried different resolutions and I suppose I'm asking too much for this driver and card.

Re: Worst fastest early 3D cards

Fantastic work! I would have never expected that one could coax that thing into (almost) respectable rendering output. Some games still has problems and would need the lost newer drivers and I am trying to find new ways to use the few packages around but it is difficult for sure. Probably few games …

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