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Re: dgVodooo 2.7.x and related WIP versions (2)

Deffnator wrote on 2022-05-10, 20:42: /EDIT INFO ON WHERE TO ACQUIRE REMOVED […] Show full quote lowenz wrote on 2022-05-10, 20:09: Is it already public? (DNF 2001) /EDIT INFO ON WHERE TO ACQUIRE REMOVED it is a relic of its time even with the porn pics from magazine companies known to every1 of …

Re: dgVodooo 2.7.x and related WIP versions (2)

Perfectly working now, performance is on pair! It's awesome to see a wrapper achieving nearly the same performance for a "modern" (DX10/DX11 era) game like Arcania. Some issue with MSAA forcing and AF forcing but I don't think they're solveble (MSAA black silhouetting maybe yes, it's alpha testing …

Re: dgVoodoo Splinter Cell Games

If you use the builds numbers you're correct Builds 1~613 = First Generation Unreal Engine Builds 633~3369 = Second Generation Unreal Engine To me the Unreal Engine 2 "era" starts with America's Army and Unreal 2 simply 'cause the engine interface through configuration files offers options like …

Re: dgVoodoo Splinter Cell Games

No, they are Unreal Engine 1-based (with proper customizations), just take a look to Unreal2/UT2004 config files (how they're structured) and the ones I have listed. If we consider Unreal 2 (and America's Army in summer 2002) the first UE2 games and not the "interim" builds by the number. Don't get …

Re: dgVoodoo Splinter Cell Games

All the Splinter Cell "classic" games (1->4) have a customized Unreal *ONE* engine with several features and dx support level but it's always the original engine, like you can see in Duke Nukem Forever too. The same of DXIW and TDS (1.x). It's why SCDA is so limited. It's precisely in the same …

Re: dgVoodoo Splinter Cell Games

If there was some easy fix that could be applied to SCCT Versus to replicate how SC1 handles 16:9, that would be amazing but I would assume that is extremely difficult to modify if not impossible to do with these games. Try to contact ThirteenAG! https://thirteenag.github.io/wfp#splintercell He has …

Re: dgVoodoo Splinter Cell Games

Joshhhuaaa wrote on 2022-04-02, 02:12: If there was some easy fix that could be applied to SCCT Versus to replicate how SC1 handles 16:9, that would be amazing but I would assume that is extremely difficult to modify if not impossible to do with these games. Try to contact ThirteenAG! https:// …

Re: dgVoodoo Splinter Cell Games

It's the classic viewport/frame issue When you "zoom" you avoid the problem just cropping the frame with the zoomed viewport, it's why it "works". It's not related to the DX wrapping mechanism, it's related to how the engine handles the frames.

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