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Re: dgVoodoo Splinter Cell Games

Tip: In SC1 if you set the game exe to 640x480 and in DgVooDoo you force the resolution (not to high) the coronas around lights will not flicker anymore.(2.54 till 2.6 something version of DgVooDoo comes in handy here-> doesnt shift the effects ). Beware some levels will not look right. Oil Ref …

Re: dgVoodoo Splinter Cell Games

Tip: In SC1 if you set the game exe to 640x480 and in DgVooDoo you force the resolution (not to high) the coronas around lights will not flicker anymore.(2.54 till 2.6 something version of DgVooDoo comes in handy here-> doesnt shift the effects ). Beware some levels will not look right. Oil Ref …

Re: dgVoodoo Splinter Cell Games

For me the original some how is better the HD texture not that good some shadows are missing Oh man, you are right. HD textures is messing up the shadows. :( I wonder what is the difference. I will need to redo the CIA file and defence_ministry reflection removal. EDIT: This also shows the …

Re: dgVoodoo Splinter Cell Games

The patched utx below 'disables' only the specular property of the 'white shader': https://i.imgur.com/HLIJFhV.png For anyone that is wondering what is the shy(ny) texture bug, in the end: https://i.imgur.com/4nK5xSC.png You can see there some coordinates if i'm not mistaken! :D We should be good …

Re: dgVoodoo Splinter Cell Games

After some hours of reading about DX 8 shaders I think i have found a way to remove the issue. But this willl affect all the shaders specular reflections in the level. Not a big deal i would say because those reflections are unrealistic anyway. For the nuclear 'fix' you may download the patched utx …

Re: dgVoodoo Splinter Cell Games

Yeah, SC will NOT start anymore. :D :D What is interesting that in the viewer there is no issue with it. As Dege said,something is messing up this shader. @Dege you could in theory debug the viewer (look at the shader how it's rendered there)we used(if not protected :D ) and compare with the ingame …

Re: dgVoodoo Splinter Cell Games

So, i've been trying to understand whats happening(with my very limited knowlege). It seems the marble textures are not textures, are shaders(as per viewer). What is curios here is that the zone where Sam stands is black and it's the same as where the bug is always present. Same zone is also black …

Re: dgVoodoo Splinter Cell Games

hi about the bug in the CIA mission i think it is reflection .... the xbox original dose not have reflection in that place or dose not render it ( i do not know ) maybe UBI turned it off to avoid the issue ... when i set EmulateGF2Mode=1 instead of ForceShadowMode the bug disappeared if someone …

Re: dgVoodoo Splinter Cell Games

For SC 1 (640x 480 no MSAA or reslution forcing) we have(game bugs): 1.Shiny texture bug Bug https://i.imgur.com/c1G3fAZ.png Normal https://i.imgur.com/NJDdaUy.png 2.Shadows and light appear/disappear based on mouse movement or distance. 3.Missing shadows compared to the XBOX version. Advices: 1. …

Re: dgVoodoo Splinter Cell Games

@ hishamerrish 2.54 seems to be the best. You can try older ones and see if there is one that works even better but going backwards might enable other fixed issues. Well, I don't think so. I remember reports complaining about lagging rendering, depending on the current camera-view. This problem is …

Re: dgVoodoo Splinter Cell Games

@ hishamerrish 2.54 seems to be the best. You can try older ones and see if there is one that works even better but going backwards might enable other fixed issues. Worth a try to help Dege compare code and find out the issue. Also dont use d3d8 from 13ag :) widescreen files, always use the one from …

Re: dgVoodoo 2.7.x and related WIP versions

Hi dege .... there is an issue with the light rendering in SCPT in one place as far as i know it is rendering fine with an old version only (d3d8_0_05) I tried many version of djvoodoo2 but no luck if it is possible to be fixed that will be great and the bloom is not broken in the old version …

Re: dgVoodoo 2.7.x and related WIP versions

Hi dege .... there is an issue with the light rendering in SCPT in one place as far as i know it is rendering fine with an old version only (d3d8_0_05) I tried many version of djvoodoo2 but no luck if it is possible to be fixed that will be great and the bloom is not broken in the old version …

Re: dgVoodoo 2.7.x and related WIP versions

Ah, I forgot that you force the resolution because of the heat haze... I bet heat haze is there even with large app resolution but it's just very small, rendered in the same size as in 640x480. So, yes, your best option is to play the game in forced resolution in areas with heat haze and ignore the …

Re: dgVoodoo 2.7.x and related WIP versions

Try it with unforced resolution at 4K set from the game. Unfortunately some post-process effects proved to be incompatible with resolution forcing, in other games too. Tried it. Without resolution forcing in game heat haze is not visible/effect is minimum and the aura/ bloom flickers with camera …

Re: dgVoodoo 2.7.x and related WIP versions

@Daniel: Is resolution forced through dgVoodoo? Btw, refresh rate at 4k isn't 59.9 Hz or sg like that and that's why dgVoodoo displays it as 59Hz? Yes, forced resolution to 4K. About refresh rate, i dont know. Nvidia control panel shows 60 fps and it's beeing set. I thought it's better to show you …

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