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Re: dgVoodoo Splinter Cell Games

Perhaps the solution to these rendering woes is to quietly by proxy patch the game, and not really put much into the public domain about it. Ubisoft is NOT going to waste resources attacking someone who legitimately helped add value to their deprecated product. If I were going to go down that …

Re: dgVoodoo Splinter Cell Games

Is replacing the textures the only way to get rid of this issue? With the original textures, I tried 2.54 and the latest 2.75, with both 4800 and 5700, and the bug is present. It seems so. But keep in mind, you are replacing the texture files not textures itself. The textures in the files have some …

Re: dgVoodoo Splinter Cell Games

A quick question: does 2.6x work better in any way (apart from the bloom scaling issue) than the latest (2.72) version? Because if it doesn't (I hope) then it'd be better to release that special version from the 2.7x code repo. From what i know, for SC, 2.6x is not better than 2.7 when the end user …

Re: dgVoodoo Splinter Cell Games

Also is it possbile to also a release a 2.6x d3d8.dll (old scaling code)version with the shadow fix for SCPT? Again when you have the time. :D You mean the newly fixed shadow bug in the Jerusalem level? Yes sir. There might not be another chance to do it. Code differences could become too large and …

Re: dgVoodoo Splinter Cell Games

I don't like the idea of scaling profiles because in fact the pre-2.6.x scaling doesn't work well in general, but only for Splinter Cell. It doesn't even work perfectly for SC itself because it breaks other 2d things, like the fading screen, as I mentioned. I didnt saw(i may have missed it) any …

Re: dgVoodoo 2.7.x and related WIP versions

Ok, this was indeed a wrapper issue, and I fixed it. Great news. Many thanks. Btw, nice work with the textures!!! Thanks and ...Thank You for your commitment and help. Now, about scaling issues. How about creating some scaling profiles for the wrapper? A dropdown I mean, like the simulated graphics …

Re: dgVoodoo Splinter Cell Games

Tip: In SC1 if you set the game exe to 640x480 and in DgVooDoo you force the resolution (not to high) the coronas around lights will not flicker anymore.(2.54 till 2.6 something version of DgVooDoo comes in handy here-> doesnt shift the effects ). Beware some levels will not look right. Oil Ref …

Re: dgVoodoo Splinter Cell Games

Tip: In SC1 if you set the game exe to 640x480 and in DgVooDoo you force the resolution (not to high) the coronas around lights will not flicker anymore.(2.54 till 2.6 something version of DgVooDoo comes in handy here-> doesnt shift the effects ). Beware some levels will not look right. Oil Ref …

Re: dgVoodoo Splinter Cell Games

For me the original some how is better the HD texture not that good some shadows are missing Oh man, you are right. HD textures is messing up the shadows. :( I wonder what is the difference. I will need to redo the CIA file and defence_ministry reflection removal. EDIT: This also shows the …

Re: dgVoodoo Splinter Cell Games

The patched utx below 'disables' only the specular property of the 'white shader': https://i.imgur.com/HLIJFhV.png For anyone that is wondering what is the shy(ny) texture bug, in the end: https://i.imgur.com/4nK5xSC.png You can see there some coordinates if i'm not mistaken! :D We should be good …

Re: dgVoodoo Splinter Cell Games

After some hours of reading about DX 8 shaders I think i have found a way to remove the issue. But this willl affect all the shaders specular reflections in the level. Not a big deal i would say because those reflections are unrealistic anyway. For the nuclear 'fix' you may download the patched utx …

Re: dgVoodoo Splinter Cell Games

Yeah, SC will NOT start anymore. :D :D What is interesting that in the viewer there is no issue with it. As Dege said,something is messing up this shader. @Dege you could in theory debug the viewer (look at the shader how it's rendered there)we used(if not protected :D ) and compare with the ingame …

Re: dgVoodoo Splinter Cell Games

So, i've been trying to understand whats happening(with my very limited knowlege). It seems the marble textures are not textures, are shaders(as per viewer). What is curios here is that the zone where Sam stands is black and it's the same as where the bug is always present. Same zone is also black …

Re: dgVoodoo Splinter Cell Games

hi about the bug in the CIA mission i think it is reflection .... the xbox original dose not have reflection in that place or dose not render it ( i do not know ) maybe UBI turned it off to avoid the issue ... when i set EmulateGF2Mode=1 instead of ForceShadowMode the bug disappeared if someone …

Re: dgVoodoo Splinter Cell Games

For SC 1 (640x 480 no MSAA or reslution forcing) we have(game bugs): 1.Shiny texture bug Bug https://i.imgur.com/c1G3fAZ.png Normal https://i.imgur.com/NJDdaUy.png 2.Shadows and light appear/disappear based on mouse movement or distance. 3.Missing shadows compared to the XBOX version. Advices: 1. …

Re: dgVoodoo Splinter Cell Games

@ hishamerrish 2.54 seems to be the best. You can try older ones and see if there is one that works even better but going backwards might enable other fixed issues. Well, I don't think so. I remember reports complaining about lagging rendering, depending on the current camera-view. This problem is …

Re: dgVoodoo Splinter Cell Games

@ hishamerrish 2.54 seems to be the best. You can try older ones and see if there is one that works even better but going backwards might enable other fixed issues. Worth a try to help Dege compare code and find out the issue. Also dont use d3d8 from 13ag :) widescreen files, always use the one from …

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