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Re: Yamaha XG emulation at last

There were a few Mame commits around the MU50 code in the past week. So yesterday I build a new SVN version. But the main things that sounded broken, still sound broken. So we will have to be patient. It is improving, but yeah, I'm still hearing plenty of issues. Note, for those on Windows who …

Re: Yamaha XG emulation at last

MU-80 has double the size of MU-50 WaveROM, i.e. 4MB Compressed vs. 8MB Compressed. How something that is even better than MU-50 can sound similar to very crappy S-YXG50 beats me, unless it's not the S-YXG50, which is 16-bit/44.1kHz hacked?! (see the link in my previous post or here: https://www. …

Re: Yamaha XG emulation at last

I'm pretty sure he's using the portable S-YXG50 VSTi from ~2016. Same one I'm using. And the MU80 recordings sound very similar to my version of the softsynth, although the MU80 is a bit better sounding. But the emulated MU50 sound significantly different.

Re: Yamaha XG emulation at last

Comparing the current MAME emulation against the excellent MU80 and S-YXG50 recordings made by John Novak at https://archive.org/details/DOS-Gaming-General-MIDI-Comparison shows the MAME emulation still has quite a way to go. I know the MU80 and MU50 are different devices, but they're from the same …

Re: Yamaha XG emulation at last

Ok, so the 0.260 release does not include the latest changes, despite the commit history seeming to indicate otherwise. I downloaded the windows build artifact from https://github.com/mamedev/mame/actions/runs/6630559183 and am giving it a spin. It's sounding way better. It definitely seems to have …

Re: Yamaha XG emulation at last

The 2 WaveROM files are indeed in a 0.260 pack. I was previously looking in 0.259 which didn't have them. Thanks! yep, but it's a little bit messy at the moment, because "xq730b0.ic9" and "xq731b0.ic10" is calling the files upon DB50XG chip location, on DB60XG/XR385 they are IC6 and IC7 and the …

Re: PCem v17

As of writing this post, the canonical GitHub repo at https://github.com/sarah-walker-pcem/pcem still exists. That was a pretty strong language, wasn't it? Or am I getting old & rusty in my command of English language? Oh, please, this is not episodes of novel or popular franchised of Sci-Fi …

Re: PCem v17

I've restored the site - removing it was a knee-jerk reaction and not the most productive thing to do. Forums will remain closed as I no longer believe I have the energy or ability to moderate them. I still don't intend to continue the project, but am open to handing it over if anyone wants to take …

Re: PCem v17

The bitbucket page lands on a 404. Just to clarify this so people don't get the wrong idea, Sarah moved the PCem repository to GitHub several months ago because Bitbucket removed support for Mercurial repositories and offered no simple migration path to convert existing Mercurial repos to Git repos …

Re: munt CPU speed requirements?

So I had a bit of an epiphany. I was watching one of the awesome Scummvm videos from PhilsComputerLab which suggested I can run all (or pretty much all) of my mt-32 games through scummvm and using the built in mt-32 emulator. So I fired up PQ3 and CPU utilisation was about 65-75% and I did not …

Re: Voices being drowned out

Hi, Descent 2 music is not a good choice for trying out MUNT. As far as I know, D2 was composed for General MIDI, not MT-32, so will not sound correct when played using MUNT. For music to sound "correct" with MUNT, it needs to be composed for the MT-32 (and variants). Sierra Online and Lucas Arts …

Re: dgVoodoo 2 for DirectX 11

Windows 8/10 does not support 16-bit color. It is emulated. What you're seeing is that emulation, not improvements in AMD drivers. It sure is an improvement over the 32-bit windows 7 install I was using. Sadly, I was never able to get g-police running on my Win 8.1 64-bit system to test it out for …

Re: dgVoodoo 2 for DirectX 11

Hi all, slightly off topic. Has anybody else noticed that with a AMD videocard on windows 10, 16-bit games seem to be dithering colours, where they never used to before? I ask this because I (somehow) managed to install g-police on my 64-bit windows 10. When I ran it for the first time (without …

Re: dgVoodoo 2 for DirectX 11

Thank you for the new version Dege. I can report that G-Police now appears to render everything properly, from what little I've played. EDIT: Having said that, some elements such as the mouse curser and text in the menu appears to have black backgrounds. Also, the game freezes when you try to exit a …

Re: dgVoodoo 2 for DirectX 11

Greetings! So I gave this a spin on a fresh install of windows 7 32-bit. I have tried it on a couple of games. The first was Descent 3, where Direct3D appeared to work fine. I have also tried it with an old game called G-Police. As far as I can make out, this was a Direct3D 5 game. When running the …

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