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Re: dgVoodoo 2 for DirectX 11

Found a compatibility regression as of 2.55: Kohan: Immortal Sovereigns and Kohan: Ahriman's Gift, games using the same engine which requires 16-bit color mode, both work very well with 2.54. Occasionally right click sticks in-game. The other issue is that when you launch either, the fullscreen …

Re: dgVoodoo 2 for DirectX 11

Dege, I was just posting some wrapper information as an alternative in this thread requesting integer scaling for Nvidia GPU drivers and had to complicate my guide for dgVoodoo 2 a bit by detailing the binary vs text dgVoodoo.conf overwrite problem when using a game-local dgVoodoo.conf binary saved …

Re: dgVoodoo 2 for DirectX 11

DirectDraw apps are still forced in so called maximized windowed mode, preventing them from running in real fullscreen mode and changing gamma unless you make a call to SetAppCompatData(12, 0). DDrawCompat does this, and some game specific patches as well. You can also use Compatibility …

Re: dgVoodoo 2 for DirectX 11

I think that in usual Microsoft logic, things like directdraw are long dead and don't care a sxxt about making them run correctly anymore. While that my be their underlying view, whenever I get too depressed about it they actually fix damage done and restore legacy compatibility like when flip …

Re: dgVoodoo 2 for DirectX 11

If everyone deferred updates then they wouldn't notice issues like this and it would be much harder to identify when things break. The better idea would be to keep a VM (probably not likely unless you are doing pass-thru) or another PC handy that always uses the latest builds of Windows 10 for …

Re: dgVoodoo 2 for DirectX 11

Very worrying. I recommend others who care about legacy compatibility switch to the business update branch and defer "feature" updates for 365 days (the maximum officially allowed). Every new "feature" update breaks stuff and the best we can do is give them time to fix it (or dual boot Windows 7). …

Re: dgVoodoo 2 for DirectX 11

It's astonishing the rate and severity in which Windows 10 updates break things. This new system of constant minor version "upgrades" is rattling, coming from years and years of infrequent service packs. It sucks that Microsoft is now a mobile company.

Re: dgVoodoo 2 for DirectX 11

I looked at the Nvidia control panel and I don't have SSAA. I only have regular (MSAA) and CSAA. I do have the AntiAliasing Transparency options with "2x-8x supersample" options. I don't know if combining MSAA or CSAA + AntiAliasing Transparency is identical to the SSAA algorithm or not. Just to be …

Re: dgVoodoo 2 for DirectX 11

Wikipedia says that SSAA was the earliest, easiest and best looking form of antialiasing used by early graphics cards but was later dumped by gpu manufacturers due to high computation cost required relative to MSAA . Not actually true--it's just not as exposed as it used to be. For example, I think …

Re: dgVoodoo 2 for DirectX 11

Yeah, so why does it overwrite it with a binary version? What purpose does that serve other than to make you reliant upon the GUI for any changes you want to make? Please stop the hand-wringing. I'm not talking about the binary dgVoodoo.conf in your roaming directory. Use a local copy of the plain …

Re: dgVoodoo 2 for DirectX 11

Yeah, so why does it overwrite it with a binary version? What purpose does that serve other than to make you reliant upon the GUI for any changes you want to make? Please stop the hand-wringing. I'm not talking about the binary dgVoodoo.conf in your roaming directory. Use a local copy of the plain …

Re: dgVoodoo 2 for DirectX 11

I'd argue that debating whether simpler instructions would help is on topic. That would likely be of benefit to more people than some of the other posts (pointing out glitches in obscure games that no one has heard of, etc.). This argument was productive and well worth having as it will lead to, at …

Re: dgVoodoo 2 for DirectX 11

Learning to read complex wordy documentation is a pretty essential life skill. Telling people to practice it on something that's not harmful to screw up is actually a good idea. Osprey gave three very simple steps that could get anyone able to extract an archive and explore a file system up and …

Re: dgVoodoo 2 for DirectX 11

I never asked for anyone to be thankful he thanked me. I just gave him welcome in advance but that would require you to read the post..... *cough* "You're welcome in advance" assumes thanks is incoming, much like "thanks in advance" assumes thank-worthy help is incoming. Simply "you're welcome" …

Re: dgVoodoo 2 for DirectX 11

I appreciate any efforts towards enabling the ability to enforce Nearest Neighbour upscaling in old & new games (especially old games). I also do not care about perfect doubling of resolutions and am okay with fractional upscaling that can result in pixel doubling oddities. WIP36 added this feature …

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