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Re: Best Doom ports for dos

in DOS
For a 486, you'd do well to go with a patched up version of vanilla Doom with expanded limits and greater stability: Doom+ You know, I thought about this, and the thing is that any scene that could benefit from such a patch, because it exceeds the original limits, will probably be way too slow for …

Re: Mortal Kombat 3 Sound and Moves in Dosbox

My setting is cycles=max. You need to be close to the enemy to perform this finish. Which means you have to start holding LP while away from the enemy, move closer, then press F-D-D-F, and release. I input the sequence pretty fast, but not blazing fast. One thing I can think of is that if you press …

Re: Mortal Kombat 3 Sound and Moves in Dosbox

Interesting, is it setting-dependent? I just tried DOSBOX 0.74 and could successfully perform Kano's fatality (Hold LP - F-D-D-F - Release LP) 3 times in a row without any issues. I wasn't pressing the keys particularly slow either. It's a standard USB keyboard, not wireless. SB16 music works as …

Re: Best Doom ports for dos

in DOS
For DOS - I'd say BOOM/MBF. They basically give you the original experience, with some UI improvements, bug fixes, engine limit removals, more customization options, and a few new level design elements which are nice but not very intrusive.

Re: Most forgettable games

in Milliways
Blake Stone. I last played it through 20 years ago and I don't remember any particularly striking layout or fun moments in there. Gets high praise these days Honestly, I think most Wolf3D clones (with the possible exception of RoTT) are like this. Boring, monotonous. Corridor 7, Operation Body …

Re: Games completely outshined by their sequels

in Milliways
I think that singling out PoP is a bit unfair, given that it started on the Apple II, so the PC port had to be reasonably faithful to it. So perhaps one criterion should be that both the original and its sequel(s) were produced for the same platform? That's an interesting point, considering that …

Re: Games completely outshined by their sequels

in Milliways
Heroes of Might & Magic 2 and then 3. This is a great example. I was almost sure it was going to be brought up, and almost mentioned it myself. I think HoMM3 is the real jump. HoMM2 is amazing, adding quite a few elements (two new castle types, creature upgrades, secondary skills, more interesting …

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