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Re: FastDoom. A new Doom port for DOS, optimized to be as fast as possible for 386/486 personal computers!

Well, several constraints are involved: 1. only DOS 2. only PCI soundcards, Ensoniq/Creative with cleanest possible sound 3. maximum compatibility (Dune2 for example - jemmex with maxmem) what platform will be the fastest one for doom/q1/q2/duke3d. Okay, so you're not doing any of this to solve an …

Re: FastDoom. A new Doom port for DOS, optimized to be as fast as possible for 386/486 personal computers!

Maybe I'm missing something, but I've never heard of refresh rate being tied to the thickness of scanlines. Think of drawing on newspaper type paper with a felt-tip or fibre-tip pen, if you draw a line fast, it's thin, if you draw it slow it's thick where the ink soaks in. It's kinda the same with …

Re: FastDoom. A new Doom port for DOS, optimized to be as fast as possible for 386/486 personal computers!

Thanks for clarifying, @ViTi95 and @crazii. And thanks for the great work you're both doing! From Ken Silverman's blog . He wrote NOLFB as a workaround when XP came out because of this issue. The sacrifice is that it kills off all the VESA 2.0 modes: When DOS programs initialize the VESA 2.0 linear …

Re: FastDoom. A new Doom port for DOS, optimized to be as fast as possible for 386/486 personal computers!

First of all, I think you're confused about what this past update was about; it's not making anything faster per se, it's just removing the built-in framerate limit in the Doom Engine for newer, faster PCs that are able to take advantage of that. It's not giving more speed to slower older PCs. This …

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