Posted on 2022-08-28, 06:50
Posted on 2018-02-18, 22:40
Thanks for making me aware of that! :cool: The same approach as GDI meta files in Windows (GDI drawing commands are recorded into a data storage to play them back later) for 'vector graphics'. But how do you store texture or lfb data in the file? Anyway, good to see dgVoodoo debug layer is useful …
Posted on 2018-02-18, 15:16
Hi Dege, thanks for the wip versions! I'm working on glide2x capture and replay tools and the debug version of your wrapper helps a lot (the release versions and a debugger don't get along well).
Page 1 of 1