VOGONS

Common searches


Search results

Display options

Re: (yet another) 3DFX Filter Attempt

in Milliways
Dominus wrote on 2023-09-18, 19:58: No idea what the problems were before, but AFAICT you are now following the GPL 😀 Oh, that was the issue? I do have the permission to use the code and it was given to me with no licensing or anything involved. So im pretty sure the GPL or any other liberal …

(yet another) 3DFX Filter Attempt

in Milliways
Hey y'all! After some interest eons ago on LeiLei's work (and some misunderstandments, i was young back then, i think 16 years old), i decided to "start over" and 2 years ago, asked the nGlide creator, for the sourcecode of his 3DFX filter implementation on nGlide so i could port it to ReShade. …

Re: 3dfx filter shader!

in Milliways
leileilol wrote: Does this look right to anyone here? Is this still being updated? I've tested on an old Voodoo2 machine and the result looks correct. Wanted to know where I can grab that version to test on different games.

Re: dgVoodoo 2 for DirectX 11

Ok, I changed to 'unspecified' scaling mode when setting the desktop resolution, it still seems to work fine on my computers (AMD, nVidia). If not even this one will work for you then I think I cannot do anything else for this issue. :( Can we test it a little bit before release? :) Yes, I just …

Re: dgVoodoo 2 for DirectX 11

Tested it with Megarace 3 (a very problematic game when comes to wrappers) and the DX8 to DX11 dgvoodoo2 wrapper worked like a charm, i can even use graphic mods on it! However, i would like to know if there's any way to run DX11 in a window Oh also, Phong shading doesn't work with it (makes my own …

Re: dgVoodoo 2 for DirectX 11

Truth Unknown wrote: Matsilagi wrote: Decide to give this another try today, dgVoodoo can successfully make ReShade work on old games! Sadly the shaders that use the Depth information don't work, so AO, smarter flares, heat waves and reflective bump mapping are not available to use. Huh, weird, i …

Re: dgVoodoo 2 for DirectX 11

Decide to give this another try today, dgVoodoo can successfully make ReShade work on old games! (Pics below) http://s8.postimg.org/beoz8btld/SWEP1_RCR_2016_02_02_23_33_06.png http://s8.postimg.org/hto0500b5/SWEP1_RCR_2016_02_05_12_13_44.png The only problem i have is that if it crashes the video …

Re: dgVoodoo 2 for DirectX 11

Tried to use this on Re-Volt so ReShade could work. ReShade didn't work but i know it ran since d3d11 left a log, it gave some errors drawing the HUD (it used the loading screen textures instead of the HUD ones), but after running the game again it worked for some reason. Also tried on StarWars …

Re: 3dfx filter shader!

in Milliways
Bumping this once again because i got someone to port the shader to ReShade (this time i promise it will not be included on any shader pack) Here it is working on Unreal Gold with dgVoodoo (DX11, will work on certain OpenGL quake ports and OGL wrappers aswell) The port is based on the one from …

Re: 3dfx filter shader!

in Milliways
Sorry for the bump again but, any updates on this? I took a look at the C version of it but it was too hard for me to understand but it also had VM stuff on it i guess, which made it even harder to understand.

Re: List the PC games that you have beaten

in Milliways
Ok, here we go (Mixed platforms): Aero Gauge Battlefield 3 Battlefield 4 Bomberman (All of them) Burnout Paradise Burnout Revenge Call of Duty: Modern Warfare (2 i guess) Carmageddon 2: Carpocalypse Now! Carmageddon Reincarnation Carmageddon: Total Destruction Racing 2000 Doom Doom II Doom 3 F-Zero …

Re: 3dfx filter shader!

in Milliways
I keep my steam to my friends. I used to have a big list, but didn't like it so I did a massive cutdown years ago to help clear my mind from the pressure. I might look into the reshade thing. which I have to since maybe it'll work with nGlide so I could play those wrapped glide games with this …

Re: 3dfx filter shader!

in Milliways
IIRC one of the reshade shader packs (MasterEffect Reborn) had this shader, but thought it was a "stupid thing, author created unnecessarily messy code so rewriting it is difficult when nobody understands HOW it is actually working," Given its copypasted presence in a 'effect pack', what were they …

Re: 3dfx filter shader!

in Milliways
Sorry for the bump but i couldn't let this shader die. Ever tought about rewriting it to ReShade? Its the same as SweetFX, but more advanced, and automatically does HLSL to GLSL conversion. It also works with DX8/9/10/11 and OpenGL with the same DLL

Page 1 of 1