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Re: dgVoodoo 2 for DirectX 11

Not knowing what resolution StarCraft was running at was why I thought he had no idea what he was talking about and probably confused about what forcing resolution would do: at most change the scaling algorithm. The game will still look the same. You can do clean integer scaling of StarCraft with …

Re: dgVoodoo 2 for DirectX 11

I've been trying (for a while now) to force resolutions for Starcraft using dgVoodoo 2. The wrapper seems to work -- the watermark displays, and window mode works pretty well -- but I can't seem to force the fullscreen mode beyond 800x600. An ideal workaround would be a borderless maximized window …

Re: dgVoodoo 2 for DirectX 11

I've been trying (for a while now) to force resolutions for Starcraft using dgVoodoo 2. The wrapper seems to work -- the watermark displays, and window mode works pretty well -- but I can't seem to force the fullscreen mode beyond 800x600. An ideal workaround would be a borderless maximized window …

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