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Re: Quake2 + Acebot for DOSBox (128mb)

The 3dfx models above V2 (cvg) were not building as easily, so I used the early model versions for testing. I also agree that the V1 glide3 code is not considered complete; however, testing with mesa without hardware acceleration should confirm whether that is true. Also, mesa26 relies on an older …

Re: Quake2 + Acebot for DOSBox (128mb)

Showing progress via the attached q2dos test binary for 3dfx Voodoo 1 (untested in other 3dfx card types). The binary starts a 3dfx window and shows an in-game console, but freezes before the game starts. This was only tested in dosbox with 3fdx emulation. Edit: test binary shows incomplete result …

Re: Quake2 + Acebot for DOSBox (128mb)

Mainly page faults associated with the code additions in this quake2 renderer. The discussion above referred to a related quake1 renderer, and qbism made further changes to it, so I don't know that there is easily referenced code toward the port to quake2 specifically for dos (q2dos). I was mainly …

Re: Quake2 + Acebot for DOSBox (128mb)

Attached qbism's deluxe software renderer (credits to leilei) for q2dos. However, it requires the "q2dos-w32.zip" archive posted above, which contains a special q2dos client and the required hdpmi/hxgui files for DOS compatibility. Once that special q2dos client is setup, then replace the software …

Re: Quake2 + Acebot for DOSBox (128mb)

Have been testing qbism's software renderer code in q2dos and noted an issue with djgpp204/gcc295 versus djgpp205/gcc484. Some malloc errors were reported by the q2dos code while building with djgpp204/gcc295, so a VirtualAlloc error would occur where the memory allocation failed for some unknown …

Re: Quake2 + Acebot for DOSBox (128mb)

That's insightful. I haven't yet tested changes to the memory model. Also, I'll work on that build for V5. Another problem is long-term preservation of maps (and mods) which have modified "game" directories without availability of their source code changes. I think we have a workaround for many of …

Re: Quake2 + Acebot for DOSBox (128mb)

Thank you for the hints. It is helpful to confirm which functions are necessary, to avoid too much testing. It may be reasonable to log every function near to renderer initialization to find the cause. I wonder if it is possible to use the glut library to help initialize the renderer, even if glut …

Re: Quake2 + Acebot for DOSBox (128mb)

Built Mesa3d (fxmesa/opengl) by djgpp204/gcc295 and attached an archive with the headers, libraries, and sample demos. This DOS build is specific for the Voodoo 1 and includes hardware acceleration as demonstrated by the included demos. For example, the djgpp204/gcc295 development environment can …

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