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Re: Windows 98 and latest drivers

IIRC the "Voodoo Series" drivers from late 2000 has issues with VB/V3 and drivers from earlier (late 99/early 00) should work better. 3dfx pulled an nVidia with regressing prior hardware in driver updates :( any specific examples of that? the final drivers for V3 worked well for me so far and the …

Re: SB 16 CT1790 vs CT2230

the CT2230 has jumpers to set the i/o ports (by default 220h for the SB16 part and 330h for the MPU-401 part), while DMA and IRQ are configured in software. if you reboot from win95 to DOS you shouldn't have to do anything, provided your SET BLASTER line in autoexec.bat matches whatever resources …

Re: To pnp or not to pnp

one aspect that i don't commonly see mentioned is that the isa pnp initialization in bios was a practically pointless addition, at least for sound cards, because if you take AWE cards for instance, it only initializes the sb16 part but not the AWE synth. there is no reference of what resources are …

Re: MIDI Loop Oddity, possible buffer issue?

all of that modern MIDI supporting software is going to be overwhelmingly used with softsynths instead of hardware MIDI interfaces, the latter may be such a small minority of users in 2024 that issues like this aren't even reported. on the roland interface side, besides selecting advanced driver on …

Re: MIDI Loop Oddity, possible buffer issue?

well you haven't mentioned anything about the first notes after the loop being played too quickly, you just said it's skipping some silence at the end. your example matches the issue i mentioned in my previous post, i have also checked it in dosbox (old 0.74 version) and it's somewhat present there …

Re: MIDI Loop Oddity, possible buffer issue?

what makes you think that that particular track should have silence at the end? there is some kind of OST version with extra reverb on youtube that does, but ingame i don't get the silence either. or maybe it differs between versions of the game, because the audio driver changed over time as well. …

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