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Re: Windows 11 has been released

Probably nothing of particular interest for me in Win11 at first glance. Some say it's a bit smoother than 10, but probably not too significant. I like improved paging algorithm in 10. It's irritating with Vista - 8.1 that OS happily puts inactive programs' data from RAM to disk, then there's always …

Re: Why people still love XP

in Milliways
Didn't love XP back then and don't love it now. Or any other OS, really. I run whatever other software requires to perform optimally. I only kept XP around to test game patches on that I used to do.

Re: Retro confessions. What are yours?

in Milliways
I think I damaged my motherboard's ethernet card a while ago by accidentally plugging in PS/2 keyboard while PC was on, I was tired and not thinking straight at the time. I didn't notice right away because I usually connect through phone's USB tethering function, which wirelessly connects to cable …

Re: Is anyone excited for the Nvidia 3000 series cards

in Milliways
I'm going for another 10 years with the current equipment, assuming neither me nor the equipment dies at any point until then. Well, the GPU is 6 years old since I upgraded it once since I put the computer together. The spare one in the basement is still in perfect condition, though more wasteful in …

Re: dgVoodoo 2.7.x and related WIP versions

Dege, please add Direct3D 9 support to Output API. Why? D3D9 will be dump in the next future. DX9c = 16 years ago. Nvidia, AMD (and maybe Intel) drivers (9a,9b) are already broken, it's why Dege already gave us the D3D9 wrapper. If you want a D3D8to9 wrapper: https://github.com/crosire/d3d8to9 So …

Re: Half-Life WON 1.0.1.6 Pause Menu Issue

in Windows
I changed the order in which menu/game windows are shown/hidden. One order doesn't work for all modes, it differs between Software/Direct3D and OpenGL. On top of that, in D3D mode, DirectDraw's SetCooperativeLevel method was used in rather peculiar way that brought an extra window to the scene, …

Re: Half-Life WON 1.0.1.6 Pause Menu Issue

in Windows
I fixed some issues in 1.1.1.0 version of the game, including the one this thread is about, plus: Direct3D mode now works with dgVoodoo2 and works better with native Direct3D as well (no more game not responding to mouse wheel). Added -d3dnomaxwinmode command line argument (calls undocumented …

Re: MCI cdaudio not repeating (looping) on modern Windows systems

in Windows
There is another bug that exists in all OS from 10 down to XP, possibly on older systems as well. If you pause CD playback via MCI then query its status, you'll get back "stopped" instead of "paused". DxWnd emulates the bug by default, but has an option to enable proper behavior - "Emulate CD pause …

Re: MCI cdaudio not repeating (looping) on modern Windows systems

in Windows
There is another bug that exists in all OS from 10 down to XP, possibly on older systems as well. If you pause CD playback via MCI then query its status, you'll get back "stopped" instead of "paused". DxWnd emulates the bug by default, but has an option to enable proper behavior - "Emulate CD pause …

Re: dgvoodoo glide setup for interstate '76

in Windows
I can't figure out what exactly you're trying to do from what you wrote. nGlide is like dgVoodoo, except that it comes with installer that puts Glide DLLs in system directories so every game sees it right away unless some other Glide DLL is present in the game folder. It can use either D3D9 or …

Re: Prototype - shadows and Alt+Tab issue

You're right about the circle shadow always being rendered. And yeah, on my end, running the game with dgVoodoo always makes it look like as if shadows were set to low, even when I've set them to high. I also tried making the game re-create profile.bin file with settings while running with dgVoodoo, …

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