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Re: dgVoodoo 2 for DirectX 11

- Fixed the vertex shader fog problem appearing in Chrome and Chrome Specforce Partially fixed :D See the tree bark: http://s11.postimg.org/60tl8fo1r/Chrome_Single_2016_01_05_21_53_57_853.jpg Thanks!! :cool: The good news is those bugs are fixed . Both were related to shader constants, I found a …

Re: dgVoodoo 2 for DirectX 11

I'm also keeping my fingers crossed that those tree/foliage issues with Chrome can be sorted out. I have a thing for B-rated early 2000s eastern european shooters, lol. Thanks again! I still haven't tried that game, but hopefully I will fix that somehow. :) (Altough I'm not going to be very active …

Re: dgVoodoo 2 for DirectX 11

Really excited to see that MSAA might be added in the future for dx8 games but for now I'm using a bit of downsampling plus radeonpro to add fxaa (smaa made the static shadows all blocky). You can already enable MSAA in dgVoodooSetup. It's just the game's internal AA implementation (if it has one) …

Re: dgVoodoo 2 for DirectX 11

First post here, boy what an awesome place! Want to thank you for the latest version of dgVoodoo, I can finally play Chaser again without the stutter that's been plaguing it in Windows 10 in dx8. I had tried all of Boris's dx8 to dx9 converters as well as Crosire's version but they all crashed the …

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