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Re: Last modern PCI vga speed results

You don't send triangles/polygons over PCI port. You only send points coordinates in space (or so called "input assembly" for DirectX or "vertex array data" for OpenGL), and other data needed for what you are doing with it (example : textures, programs for shaders, etc.). ALL manipulation on initial …

Re: Last modern PCI vga speed results

So few thing to note : 1) GT 210 is unified shader, so it can throw 15 vertex shaders at the problem if circumstances align, and all those work at shader clock. So yes it can be fast. 2) PCI is still really limiting for GT 210. 3DMark 01 SE.PNG Here's GT 520 result for comparison : 3DMark 01 SE.PNG …

Re: Trident 8900D ISA Dead

I found different pin-out manual for 8900D : 8900D.png Trident.jpg FYI : Two numbers show what mode is enabled for BIOS/ISA bus. "8" means 8-bit and "16" means 16-bit (more is better) "Foff" means you aren't using FIFO (enable for higher speed, may present compatibility/stability problems with some …

Re: GPU 7970 vs 9800 gtx

I don't know if SLI is supporting more than 4 GPU by design. At least, i never heard of 6 GPU SLI. Maybe a software limitation ? Even if it was supported, my 1000W supply don't have enough GPU connectors : 3x 4pin + 3x 3 pins would be required. And i only have 2. (and i don't have a 3way sli cable) …

Re: GPU Suggestions?

He probably didin't slow memory to 333MHz and ran it 1:1 with 400MHz FSB the first time. Doesn't matter at the moment, since he claims it works now. Here's Win2k vs. DX10 ATI driver thread : https://msfn.org/board/topic/130431-ati-radeon-driver-for-windows-2000/ ^Forced driver installation may be …

Re: GPU Suggestions?

Use PCI GPU for Win98 and keep HD 4650 for 2k/XP (swapping video inputs on monitor will be necessary). FX 5500 or Radeon 9250 should be fine in older non-shader games. Make sure to get 128-bit bus version of FX 5500, some like to sell 5200 64-bit as 5500 model. Your board probably needs BIOS update …

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