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Re: DOSBox Game Launcher (DOSBox Frontend)

wolf wrote on 2024-08-06, 01:18: DB-X had stretch for full screen eliminating the black side borders. Regular DB doesn't. Was hoping this offered some way so I don't have to use DB-X. And thank you for the link... I didn't realize it had to be exported from dfend first! Set aspect ratio to false?

Re: DOSBox Game Launcher (DOSBox Frontend)

Woohoo! So far good with Alpha6!! Just opened up a few profiles, moved around several pages, even changed a couple DOSBox versions and machine templates, all is well. I thought maybe it was me so I ended up wiping everything out and starting from scratch. It turned out when first creating a profile, …

Re: DOSBox Game Launcher (DOSBox Frontend)

2nd attempt at the Alpha here, same as the last one, keeps crashing left and right going through the options for my entries. Was trying to fire up King's Quest V and forgot I had moved all my ISO's and whatnot around. Just clicking the Mounting section crashes DBGL. Had to go back to the latest beta …

Re: DOSBox Game Launcher (DOSBox Frontend)

Hi, had anybody success with adding dosbox-x on MacOS to DBGL 0.97? Just can't add it to DBGL, with regular dosbox 0.74 it's working perfectly. But as dosbox-x is running natively on my M2 Mac Mini now and has some other advantages i really would love to be able to use it with DBGL as well. Kind …

Re: DOSBox Game Launcher (DOSBox Frontend)

EDIT: can you please edit /Applications/DBGL.app/Contents/MacOS/dbgl so that it contains: #!/bin/sh BASEDIR=`dirname "$0"` cd "$BASEDIR" exec java \ -XstartOnFirstThread \ -Ddbgl.data.userhome=true \ -classpath "$BASEDIR"/lib:"$BASEDIR" \ -jar dbgl.jar This may also fix the issue. That did the …

Re: DOSBox Game Launcher (DOSBox Frontend)

0.96 doesn't launch at all here on Monterey 12.5 (Intel Mac if that matters). Updated Java to the latest SDK, DBGL just bounces once in the dock and stops. Going inside the package and running DBGL directly from the command line throws this error: Error: A JNI error has occurred, please check your …

Re: DOSBox-X branch

Run DOSBox-X with --debug or specify debug level logging. It should tell you what SDL/SDL2 returned when it asked for the R/G/B bitmasks. 16/256-color modes are well designed to match those bitmasks but I'm not sure the 16bpp/24bpp/32bpp modes are designed for anything but ARGB format, and that …

Re: DOSBox Game Launcher (DOSBox Frontend)

The new 'Dark Mode' is meant for Windows users only (the colors should match those used in Eclipse) ; DBGL has supported dark mode on Mac and Linux platforms for a while now (ever since it was integrated in SWT). If you exprience crashes, please start DBGL from inside a terminal; that will likely …

Re: DOSBox Game Launcher (DOSBox Frontend)

Just got it installed here and the Dark Mode looks a bit off. My Mac has been in 'dark mode' since it became an option, and DBGL is a much lighter shade of grey than the OS GUI. If I leave it on the default, it matches MacOS exactly. Had two crashes too switching between the modes just now, no …

Re: DOSBox Game Launcher (DOSBox Frontend)

Beta5 won't let me launch DosBox-X from the DOSBox Versions window now for some reason.. That's where I launch my WIN98 config. The included DOSBox and the actual DOSBox release I added work fine, but for some reason it won't launch DOSBox-X on its own now. It keeps counting every time it 'opens' …

Re: DOSBox Game Launcher (DOSBox Frontend)

Select a profile, press ctrl-A (select all) and press 'Edit Profile'. This will load all profiles and display a list of any problems encountered. Ahh I didn't even think of that haha. I tend to not use that because I messed things up in the past changing EVERY profile I had selected hehe. This will …

Re: DOSBox Game Launcher (DOSBox Frontend)

Just got the new beta up and running.. For some reason copying my database and captures didn't work right away. I had to run the beta once, then copy everything over, otherwise it gives an error about opening the database. So far so good but had one question.. I have a bunch of profiles that over …

Re: Build DOSBox for X11 on OS X

Well Apple didn't really intend for a lot of people to use X11 when they had their nice GUI ready to go (probably why they got rid of it as well).. It was only included so people could compile and run Unix apps that didn't support the Apple GUI. You can make DOSBox see X11 by typing these: export …

Re: DOSBox Game Launcher (DOSBox Frontend)

@Monotremata; although I didn't test DBGL on that many OSX machines, I have never experienced any issues like you describe, and I didn't receive any such reports from other users. But I think you should be able to resolve the problem easily, maybe try the information provided here or here . Yeah …

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