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Re: What are my options for 3D Audio?

in Windows
Yep, you got my question way wrong. The only line relevant at all was this one: "Things get more complicated if you want EAX/ALchemy support." I want to know how to use 3D Audio, not how to use audio in general.

What are my options for 3D Audio?

in Windows
I want to have 3D Audio. I own a PCI Audigy SE, but no PCI slot... My motherboard has a Realtek ALC1150. Any ideas of what I should do? Buy new soundcard PCI-E? Use Realtek "Soundback 3D" ? Buy PCI adapter and put the Audigy SE in it? Also, I know this is Windows forum, but any 3D Audio is available …

Re: SimCity 4 vs HT, Optimus and Turbooost

in Windows
When RDTSC was first made, the behaviour was to count processor cycles, if the processor speed-up, RDTSC also speed-up, if it slowed down, RDTSC also slowed down. The problem that many devs got tempted with RDTSC high performance, and used it (wrongly) to calculate time... as the CPU throttled, …

Re: SimCity 4 vs HT, Optimus and Turbooost

in Windows
This helps in the sense that if the app measures speed only at startup, the processor behaves in a manner it expects. But it doesn't help with speed measurements being wrong when made with RDTSC (something that unfortunately, is quite common).

SimCity 4 vs HT, Optimus and Turbooost

in Windows
I am trying to make SimCity 4 run decently on modern machines... the game DOES run, and several tools help, but there are some issues that each generator of computers make it worse. 1) nVidia Optimus and other Switchable graphics: Seemly they pass wrong data to DirectDraw (when DirectDraw query the …

Re: dgVoodoo 2 for DirectX 11

Finally decided to make an account... I've been for a while trying to figure how to make SimCity 4 run decently on modern machines (not just mine, it would be great if I could help other people too!) I gave dgVoodoo 2 a try, and it ALMOST works. The almost part is for two reasons: 1) The more …

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