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Re: Prehistorik 2, Blues Brothers 1&2 remasters

in DOS
builds just fine on linux, i tested my version of BB and it was fine. I dont have the amiga sound effect files so only had music. control is absolutely terrible with this SDL version. also noticed the intro does not behave like dos (aka no colour cycling/fade effect) on the lights when choosing …

Re: Bought these games today

snagged these two NOS sealed copies of Lost Treasures 1 + 2! I already have all the games (I owned LT1 before and have all other others in other collections), but I've never had a nice sealed treasure 2!

Re: MS-DOS books that discuss loading and displaying an image

in DOS
its pretty simple. find image size, select video mode best covering it, decode image into a buffer, copy it to video memory (or decode + display it on the run) your best bet is probably to go with using vesa. so you'll want to look at the vesa spec. https://pdos.csail.mit.edu/6.828/2018/readings/ …

Re: Cubic Player and GUS

there is another wrench to be aware of, gus (NON PNP) has memory window size of 256kb. samples cannot cross 256kb block. ie: with a 1mb gus, if a song has 5 x 150kb samples.... it wont fit in memory even tho its less than 1024kb of samples... because two would cross a 256kb block size. gus pnp …

Re: SB64AWE memory size in Dos games

So to clear this up, all AWE32/64, even value cards like CT4520 have a minimum of 1MB, split between 512kb ROM and 512KB ram. Some Dos games can upload samples in the 512KB RAM portion but the default 512KB instruments shipped with the card in ROM stay untouched. eh. sorta. your nearly there! …

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