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Aladdin DOS "superjump"

in DOS
Is the title possible in DOS version? Or that "superjump" only works in genesis/megadrive version? edit: win95 version can.. edit2: http://www.hardcoregaming101.net/aladdin-sega-virgin/ it says: "Both versions (PC & amiga) also have controls and physics that are very slightly different from the …

Re: Golden Axe SFX

in DOS
You can connect PC speaker output to your SB Pro. This way you will listen to both sfx and music from the same output speakers. I personally prefer the raw sound of the PC tweeter against it being amplified and bass-enhanced through my speakers. It just didn't sound like what I grew up with. I have …

Re: Golden Axe SFX

in DOS
konc wrote on 2022-09-07, 12:55: Golden Axe doesn't have sound blaster sfx. Yes it has adlib music but only pc-speaker sound effects. Thank you. "Hack it up the beast" 😀

Golden Axe SFX

in DOS
All DOS games run fines. Music, SFX it's OK. Only Golden Axe that uses pc speaker to SFX. Midi music is OK (SB-pro). I tried several options (beep and beep2.com; moslo; setmui). Is there a way to run axe in real DOS with digital SFX? Or that is just possible in DOSbox? Some "code hack" maybe help? …

Re: Rayman under Windows 98

in Windows
I have bin+cue image file, near 650MB. Windows CD-player plays audio CD, just in game no CD music. Just to clarify: are you using real, physical CD-ROM disc, or some kind of virtual CD? i'm using virtul CD (daemon tools). That's the problem? Try to write to CD? i write image (CUE) file to …

Rayman under Windows 98

in Windows
OS: Windows 98 Processor: Intel Pentium 3 (500MHz) RAM: 256 MB Video: S3 savage4 Sound: motherboard ESS The game works fine under win98 (not under doxbox). Speed is OK, fx-sounds and effects OK, but there isn't CD music. I have bin+cue image file, near 650MB. Windows CD-player plays audio CD, just …

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