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Re: dgVoodoo 2 for DirectX 11

OK, well I finally got it working, for some reason the game will crash on startup and the only solution I found was alt+tab-ing while the game is starting up. The game runs great, I was just wondering if you might know why there is no music, even though I have music volume turned on max. Possibly …

Re: dgVoodoo 2 for DirectX 11

I quickly installed this game, and natively it indeed gave that error message. However copying DDraw.dll and D3DImm.dll to its folder was enough. I didn't even need setting compatibility mode (I'm on Win7), it worked: http://s32.postimg.org/d8y6f6n4h/Toy20.jpg http://s32.postimg.org/895bkz6vl/Toy21 …

Re: dgVoodoo 2 for DirectX 11

Toy Story 2 Without dgvoodoo I got this message "Soft Abort D:\projects\toy\direct6.cpp Line 103" Unable to enumerate a suitable device". This path doesn't exist, with dgvoodoo near perfect, the game is stuck at 36 fps and it's impossible to do some particular jumps. Hi, I know this is really after …

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