Re: dgVoodoo 2 for DirectX 11
Posted on 2016-05-18, 22:41
'Sticking' resolution is fixed since 2.51 in some of the WIPs. The other problem is well known to me, I didn't yet fixed it because I have no idea how to do that without raw hacking (I don't want to bend the wrapper (code) to games). That opaque strip is the game fault, giving wrong depth …