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Re: Blood and Duke3D runing in XP

in Windows
Now this is begining to upset me deeply, I'm truly sorry if I gave you the impression I was confronting you, it was all a big misunderstanding. :( "Ok, Col. Just so you know "I couldn't care less" is almost always used as a form of dislike or disrespect for what someone else is saying. I'm guessing …

Re: Blood and Duke3D runing in XP

in Windows
Lets stop this thing, its pointless... I'm sorry if I hurt someone with my topic, it was not my intention. I just got quite happy to finally play Blood and Duke3D after 3 years trying without success. Do you know that I was never able to play neither one of these before? Yes, its the first time I …

Re: Blood and Duke3D runing in XP

in Windows
Sure, you may be right or wrong about all this, I could care less since I don't understand a word of what you said... But this post of yours explain very well what I meant with all this... A bunch of technicalities that no one NOT familiar with DOS will understand. What really matters is that I just …

Re: Blood and Duke3D runing in XP

in Windows
I know, so what? He did what nobody else took the time to do: A compreensive tutorial for people who know nothing about DOS I think it is quite good 😉 And BTW, even with this forum I wasn't able to make Blood run in XP, even though I asked too many ppl... No one answered!

Blood and Duke3D runing in XP

in Windows
Just found out an incredible work from Matt Bovett that makes both Blood, Shadow Warrior and Duke 3D working great under Windows XP at 640x480 with only software render! But it rocks! Its the original games working like a dream in Windows XP with new hardware like an Audigy 2 and a Geforce FX Good …

Re: Duke Nukem 3D Source Code

"I've got Tenebrae, but it's overkill for Quake 1. It uses a lot of resources (framerate drop is significant), and tends to have a look like someone sprayed silicone sealant all over the levels, and that all the bad guys are encased in Vinyl." ROFL Exactly, everything has a wet look, but it creates …

Re: Duke Nukem 3D Source Code

Cynic, moi? No way, I'm just totally disapointed after years and years trying to make Duke 3D and Blood to work right. I just gave up on both of them, specially after the Geforce 3 revolution, the thing became pointless... But I agree with you about 3D models, the quality of painted sprites is far …

Re: Duke Nukem 3D Source Code

I only wish you're right about this. If you talk with Jaakko or Janis (at http://www.vavoom-engine.com/ ) either one can tell you what I mean with this. The Doom Engine is far more versatile then the Build Engine. Then again, I'm not a programmer... But I'm still a little ceptical, from what I've …

Re: Duke Nukem 3D Source Code

Don't count on that. The Build Engine has some very serious limitations to OpenGL ports. Why do you think there's not even a single working port for none of the Build Engine games? Duke, Blood, Red Neck, Shadow Warrior... Nothing... The Build Engine works great in DOS sofware mode, but its a …

Re: What happened to the Corner Bug in TR?

Cause we got very good conditions, including bandwidth. And who knows? Maybe free hosting? http://www.kickassgamers.com/modules.php?name=Content&pa=showpage&pid=1#bandwidth You said you had limited bandwidth, did´nt you? So limited that could´nt support a screenshot gallery? Dunno, it was just a …

Re: What happened to the Corner Bug in TR?

Well, Paul, I can host you at http://www.kickassgamers.com We got plenty of room. It´s a pity we´re not dealing with RavenSoft games, cause we host them for free at http://www.ravencommunity.net But I think you needed to move your whole site to our server. Your move. Think about it, ok?

Re: What happened to the Corner Bug in TR?

Hey Paul, I was thinking about another thingie. I´ve been playing TR in Glidos for a while now (slowly, cause I got little time) and taking some pretty nice screenies. If you want to make a screenshot gallery in the Glidos homepage, just let me know and I´ll zip them and send it to you. Ok? I´ve …

Re: What happened to the Corner Bug in TR?

DopeFish is a kind of ...Huh...symbol, no, a fetiche? dunno! a thingie that appeared in Doom, Quake (and Daikatana) and other games. Take a look here: http://www.dopefish.com/ About the Corner Bug, Stella can explain it better than me: There are many seemingly unreachable places in the various Tomb …

Re: What happened to the Corner Bug in TR?

I see... But, Paul, the Corner Bug was a kind of "DopeFish Cameo" of Tomb Raider... The guys at Core were hoping we could use that "bug"! Otherwise why did they put goodies in unreachable places? ;) So the mipmapping does´nt work? And the Forced Texture Smoothing? It used to slow down my Glidos too …

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