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Re: AWE64 memory upgrade and built-in RAM

Most people don't have 2MB or 8MB 30-pin SIMMs to test with. They were never a standard product. I suspected this may be why the Creative memory module recommendations only suggested combos of 2, 8 and 32MB. There is another set of RAM on these cards, (I have also seen this in EMU8000 equipped E-mu …

Re: AWE64 memory upgrade and built-in RAM

Booted up my system with an AWE64 Value and a SIMMCONN to check. I have a 8MB SIMM in the card, and it reports 8192KB of space available for soundfonts. On the 4MB Gold cards, I have to assume the 4MB module adds to the total storage, otherwise there would be no point in the 4MB upgrade module. …

Re: AWE64 memory upgrade and built-in RAM

For the Gold versions (CT4390, CT4540), the onboard and the upgrade are added together for a max total of 28MB. I would imagine that the Value versions work the same but I haven't actually tested that though I do have everything needed to do so. Here is one current available upgrade path that is …

AWE64 memory upgrade and built-in RAM

Does the built in RAM on an AWE64 or AWE64 Gold add to the total amount of upgraded RAM? (e.g., 4MB of RAM on an AWE64 Gold upgraded to 4MB using the official Creative module = 8MB, or 512KB on an AWE64 Value upgraded to 4MB using the official Creative module = 4MB).

Re: Sound Blaster LIVE! Versions

Greetings to everyone. I own the CT4620 with the CT4660 board which a friend of mine had donated it to me four years ago and it's installed on my DOS / Windows 9x 3Dfx build. Recently I bought the CT4760 with Live Drive II the CT4860 and the Digital DIN header bracket. This one is the 5.1, or 4.1 …

Re: How to get AWE32's wavetable working in DOS?

I would also suggest not using the .SYS DOS files from Creative as well, as they consume a lot of conventional DOS memory, and are only used by a proprietary Creative player utility. Under DOS, the SET BLASTER variable and the AWEUTIL /S command should be sufficient to initialize the card. Also, is …

Re: How to get AWE32's wavetable working in DOS?

There is a solution to your protected mode General MIDI/Waveblaster music problem, however it requires Windows 95 and higher. If you use Windows 95 or higher, the AWEUTIL problem with protected mode games will not be present, because the Windows 95 drivers for the AWE32 provide an MPU-401 emulation …

Re: Duke3D SB16 emulation issues.

Are you trying to play Duke Nukem 3D in a Windows DOS box or pure DOS mode? Usually the Sound Blaster Live! (and other Sound Blaster PCI cards which use the Ensoniq AudioPCI derived DOS drivers) tend to only work reliably under a Windows 95/98 DOS Box. May I also ask, are you using the General MIDI …

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