Re: dgVoodoo 2 for DirectX 11
Posted on 2017-04-21, 13:04
I have a question not strictly related to dgvoodoo (because DirectX 9). It's about GTA San Andreas (and it also applies to GTA 3 and GTA Vice City). It's about the Frame Limiter. The game gets a couple of glitches with car physics and stuff like that when the frame limiter is turned off. Sadly, the …