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Re: A newbie problem

Gorgeous! Setting the OutputAPI field in dgVoodoo.conf to the "d3d11warp" value fixed the problem for me! My video card is a "Mobile Intel(R) 4 Series Express Chipset Family" (as reported in Device Manager), a cheap integrated video card inside my old portable, so it is reasonable that there could …

Re: A newbie problem

Well, it took a while but I learnt ... here's the log [7496] [dgVoodoo] INFO: Reading config from file D:\Games\MoHo\dgVoodoo.conf. [7496] [dgVoodoo] INFO: INI file based version of config file is successfully read. [7496] [dgVoodoo] INFO: DDraw is successfully loaded: D:\Games\MoHo\DDRAW.DLL [7496] …

Re: Extreme-G 2

in Windows
@SaxxonPike: this is the code of the DxWnd tweak. If you still want to patch the game, the operation could be simpler: find all occurrences of ddraw CreateSurface in the assemply that request the unsupported capabilities (that is DDSCAPS_MIPMAP + DDSCAPS_COMPLEX + DDSCAPS_TEXTURE, possibly not in …

Re: Extreme-G 2

in Windows
Good! Though the result is not perfect, I found an interesting trick: if when DxWnd finds a surface creation operation like the ones descibed above, if the mipmap and complex capabilities are cleared then the operation doesn't fail and the result is much better with the white textures properly …

Re: Extreme-G 2

in Windows
In case this may give birth to some bright idea, this is what happens from the DxWnd point of view, that is close to the application logic: with Wine3.0 you get this log: BuildGenericEmu: lpdd=54d59a0 pCreateSurface=66cc6af0 lpddsd=698a00 version=2 FixSurfaceCaps: INPUT Flags=21007(DDSD_CAPS+HEIGHT+ …

Re: A newbie problem

Log? I suppose there is a way to get a text logfile, but I never saw one. I'll read the doc better.... I noticed one thing: the minimum requirements talk about dx10, I doubt it's supported on my old pc, maybe this is the reason.

A newbie problem

There must be a silly reason for my problem: I download dgVoodoo2 bundle, extract ddraw.dll, copy that over the game folder and run the game. Very often (but not always) I get from the game logs a DirectDrawcreate(0, ..) error with DDERR_GENERIC error code, in practice while doing the DirectDraw …

Re: ddhack

in Windows
Uhm, it seems I saw the reply to my question a bit late, but anyway thank you: I got the demo and found it running in DxWnd with very little tuning. Probably some more work should be done to handle the mouse and keyboard (they seem trapped in the game). Here are some screenshots from Win10.

Re: ddhack

in Windows
Savage for windows 95? what sort of game is it? (and, most important, how to get a copy?) I'd like to make some attempts to support it with DxWnd ....

Re: Episode 1 Racer - White Screen (LA FTP down)

in Windows
Hi. I'm gho (ghotik2002 here in this forum) developer of the open source program DxWnd hosted on sourceforce ( https://sourceforge.net/projects/dxwnd/ ) I already inserted within DxWnd a patch for SW Episode 1 Racer, based on the repetition of a VideoPort->Clear2 invocation, but this patch is not …

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