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Re: FastDoom. A new Doom port for DOS, optimized to be as fast as possible for 386/486 personal computers!

New release! FastDoom 0.8.9 https://github.com/viti95/FastDoom/releases/tag/0.8.9 Changelog: Added new video modes. Huge thanks to @Frenkel (DoomWorld) !! FDOOMC36.EXE => FastDoom CGA 80x100 (122 pseudocolors) FDOOMV36.EXE => FastDoom VGA 80x200 (122 pseudocolors) FDOOMATI.EXE => FastDoom ATI Small …

Re: FastDoom. A new Doom port for DOS, optimized to be as fast as possible for 386/486 personal computers!

... 1) The forceXX commands are case sensitive, so it's more correct to use "-forceHQ". Everything else is fine. EDIT: "-logTimedemo" is also case sensitive 2) Default configuration is the best one, as close as posible to the original Doom. Just remove the .cfg and let the game create one (or use …

Re: FastDoom. A new Doom port for DOS, optimized to be as fast as possible for 386/486 personal computers!

Just tested and merged the PR, everything is working fine! I guess it's better to make the FDSETUP program a 32-bit executable (Doom won't run on 16-bit real mode, so there's no need for 286 or 8086 support), and have the possibility to build it with either DJGPP or Watcom. The main idea is to be …

Re: FastDoom. A new Doom port for DOS, optimized to be as fast as possible for 386/486 personal computers!

Don't worry about that modebw.wad message, B&W modes try to load it automatically. If someone create a PLAYPAL/COLORMAP better fitted for those modes, just add them to file modebw.wad and it will load automatically. @ujav What monitor and video card are you exactly using? I'll create add an issue to …

Re: FastDoom. A new Doom port for DOS, optimized to be as fast as possible for 386/486 personal computers!

Doom is much easier to port to PlayStation and Saturn as those consoles have 32-bit registers, and have the same basic requirements as Doom (a framebuffer, lot's of RAM bandwidth and a fast CPU). The SNES version had to be written from scratch having 16-bit registers in mind, Doom for 286 would be …

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