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Re: dgVoodoo 2 for DirectX 11

So, the DXGI wathdog thread itself crashes... dgVoodoo has nothing to do with that (thread) but if I can recall right, I got this crash occassionally on Win7. I should try the Gog version of this game on Win10. What happens if the game is forced into windowed mode? I can't seem to force it to …

Re: dgVoodoo 2 for DirectX 11

If you have Visual Studio installed, you can download symbol files for DXGI.dll from MS symbol servers, to see the callstack, and, in what function it crashes. Also, don't you have DX debug layer accidentally enabled? That can cause occassional crashes, if 'break on errors' is enabled. :blush: Call …

Re: dgVoodoo 2 for DirectX 11

Hey guys, I am trying to make Gog version of Jedi Knight and hardware acceleration to work with dgvoodoo. No matter the config I get crashes in DXGI while switching from game to pause menu (screenshot below). Main menu and the game itself work fine, but as soon as I press Esc key, the game stops …

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