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Re: Modem emulation issues

Nicknine, even though ATNET1 works for small downloads, I have also confirmed that large downloads (ie: DOOM shareware, ~1.2 MB), fails after 5+ minutes downloading; like you've suggested. This was confirmed when downloading DOOM1_2A.ZIP from bbs.dmine.net:24, using DOSBox at 6000 cycles running …

Re: dosbox-staging (DOSBox Git repo)

I'm using GUS for 16bit PCM effects or tracker/MOD style music for those listed below, like you mentioned @digger. Regarding audio formats, Cloudschatze shared https://www.vogons.org/viewtopic.php?t=54670 stored and played at various combinations of 11, 22, or 44 KHz, bjt compiled a list of games …

Re: dosbox-staging (DOSBox Git repo)

SDL 2.0.12 was just released and has support for RISC OS, more controllers, and ARM SIMD optimizations. Phoronix summed it up nicely: RISC OS bits, support for the Google Stadia controller and other game controllers, a new video driver for offscreen rendering, ARM NEON optimizations, many bug fixes, …

Re: dosbox-staging (DOSBox Git repo)

Ok.. thanks and point taken. Which games are feeding the GUS 16,000 or 32,000 Hz sampled content? (as opposed to 22 and 44 KHz content). If there are games using 8, 16 or 32 KHz content that sounds clean (or cleaner) at a matching gusrate, then cool - let's turn those options back on. If a list is …

Re: dosbox-staging (DOSBox Git repo)

[ ... gusrates of 8/16/32/48/49 ...] are viable for any scenario where stereo interleaving isn't used, in which case they can provide higher quality output (by upsampling to the specified rate rather than downsampling to the internal master rate). The test case I provided above, https://www.vogons. …

Re: dosbox-staging (DOSBox Git repo)

We limit them to 11 / 22 / 44, all of which play clean and in stereo for the 99-percentile cases. In most DOSBox use cases users are utilizing GUS for midi playback which uses many more channels (typically ~24) which means the master rate will be significantly lower and not an integer multiple of …

Re: dosbox-staging (DOSBox Git repo)

... when the maximum number of voices are active (32) ... So you're saying bad stuff happens when 32 simultaneous voices are active. Ok - great. Hold up though, let's back up and justify the GUS change in dosbox-staging, because you've taken issue with that from the get-go: jmarsh: "That GUS fix …

Re: dosbox-staging (DOSBox Git repo)

I tested PCM playback using mpxplay at 8, 11, 22, 32, 44, 48, and 49 with the GUS at default settings. That GUS fix does nothing useful, the internal playback sampling rate of the Ultrasound is not a fixed value and varies depending on the number of voices active. With gusrate configured in dosbox …

Re: Modem emulation issues

On sourceforge, Marco Maccafferri posted a fix addressing at least some of these issues: https://sourceforge.net/p/dosbox/patches/287 To test it, you need the patch applied to both your DOSBox as well as the BBS's server-side DOSBox (assuming the BBS itself is running under DOSBox). If you don't …

Re: dosbox-staging (DOSBox Git repo)

Thanks for the testing, jmarsh. The mouse currently defaults to seamless mode (not captured) in windowed-mode, which has the pro that first-time-users won't have their mouse unexpected captured by dosbox; also some folks game exclusively fullscreen and when they toggle out they want their mouse …

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