VOGONS

Common searches


Search results

Display options

Re: FluidSynth MIDI driver

Why not use different versions for different uses? Want to play with fluidsynth, start the ECE. Need LFN support, start a version with that. Because I would like to have fluidsynth and OGG/MP3 file playback as well as LFN support at the same time which DOSBox-X has. The problem is that in trying to …

Re: FluidSynth MIDI driver

The diff file does nothing on its own the perceived improvement is a placebo effect. You need to use the diff file to patch the source code and then you need to compile Dosbox. You're partically right. Upon looking into this further the difference in sound was caused by changing the games sound …

Re: FluidSynth MIDI driver

Anyone get this to work with soundfonts with standard DOSBox 0.74.x in windows? Once I drop the fluidsynth.diff file into the DOSBox directory many games have improved music with just default values without changing anything in the config file but I can't seem to get DOSBox to read any soundfonts …

Re: DOSBox X Quake music problem

DosFreak wrote on 2021-04-29, 20:29: Here for DOSBox-X issues: https://github.com/joncampbell123/dosbox-x/issues I remember seeing a issue concerning offical dosbox vs a fork of which I'm fairly certain it was dosbox-x recently on github but it appears to have vanished. Thanks. I'll try there as …

Re: DOSBox X Quake music problem

I'm having an issue with DOSBox X where the Quake music doesn't sound right compared to standard DOSBox 0.74. Indeed, wouldn't it be more appropriate to ask this question in the DOSBox-X forum if the bug is not present in standard DOSBox? Is this the thread you guys are talking about? https://www. …

DOSBox X Quake music problem

I'm having an issue with DOSBox X where the Quake music doesn't sound right compared to standard DOSBox 0.74. Both versions have the exact same sound settings and Quake is being run via QDOS on both to allow music playback of OGG files since the machine I'm currently using doesn't have an optical …

Re: Long File Name (LFN) support

This thread is about LFN support, so I will primarily talk about the LFN feature here. I am not quite sure what you meant by “does not for WAD files”. In DOS (or DOSBox/DOSBox-X indeed) only EXE, COM, and BAT are executable files. Files with other extensions can be viewed, read, or write, but not …

Re: Long File Name (LFN) support

The LFN patch for SVN had not been updated for some time, so it is a much older version compared with the DOSBox-X version. The LFN patch for SVN supports spaces in file reading/writing etc (e.g. type "a b.txt" will work), but not in file execution (which is why running the EXE file "hard game.exe" …

Re: Long File Name (LFN) support

Definitely! This is a basic feature of long file name support. Just make sure LFN feature is enabled in DOSBox-X then it should work. Well, the standard DOSBox SVN LFN release from a few years back wouldn't do it so that's why I ask. I was able to run EXE files with more than the standard 8.3 …

Re: Long File Name (LFN) support

Definitely! This is a basic feature of long file name support. Just make sure LFN feature is enabled in DOSBox-X then it should work. Well, the standard DOSBox SVN LFN release from a few years back wouldn't do it so that's why I ask. I was able to run EXE files with more than the standard 8.3 …

Re: Long File Name (LFN) support

I see that DOSBox X has long file name support but does it support file names with spaces? For example If I'm trying to run the EXE file "hard game.exe" is this possible? Definitely! This is a basic feature of long file name support. Just make sure LFN feature is enabled in DOSBox-X then it should …

Re: Star Wars Dark Forces - no sound

I just figured out the solution. I ran the "install.exe" file and chose the "express" sound card install instead of the "custom" option that I was before. Despite the custom choice sound tests working without any problems during playback, for whatever reason the game wasn't saving the setting after …

Re: Star Wars Dark Forces - no sound

Dominus wrote on 2020-12-19, 10:26: in the DOSBox readme is a solution for this, -freesize or something I just tried both "-freesize 61955" and "-size 61955". It changed nothing. The installer is still claiming there's "-1 k" disk space even though there's 284 GB available...

Re: Star Wars Dark Forces - no sound

What's even more strange is that I just tried to install the game again from scratch using DOSBox with the "install.exe" file. When I run the install it detects my C drive as having "-1" available free space despite there being over 200 GB available and then when I proceed through the install I'm …

Re: Star Wars Dark Forces - no sound

See that your game files are not write protected. Can you add more clarification please? Just check if the files have "Read only" attribute, and if they do - just clear it. Once I could not change sound settings because of this. I just checked and none of the files in the directory folder are set …

Star Wars Dark Forces - no sound

Hello, I 'm recieving the following error trying to run Star Wars Dark Forces that I have never seen before: https://i.postimg.cc/Qdpy6WJn/DOSBox-Error.jpg I have run the setup.exe file multiple times, configured the sound to run with soundblaster 16 and the tests work for both MIDI and digital but …

Page 1 of 4