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Re: Joystick calibration issues

The emulation core stuff: I copied this from the help file in the 'D-Fend Reloaded' frontend; it is a setting in the CPU panel, and then found in the [CPU] section in the DOSBox 'yourgame.conf' file specific for your game as 'core=normal' if specifically selected (default is 'auto' which equals to ' …

Re: Joystick calibration issues

Well, I've not been 'infected' by Win10 yet, but there seems to be some hidden controls for calibrating it; e.g. this steam discussion describes how to get access to stick calibration and specifically deadzone setup might affect the drifting issue. https://steamcommunity.com/app/359320/discussions …

Re: is there a way i can determine is a file is faulty or just has some old copy protection on it? - regarding Falcon di

That looks wierd...it's been long since I looked at assembler code now, but you have a stack overflow, and there are no segments setup yet, all are zero. This game was for 8086 I read, the next version FalconAT for 80286, but lowest DOSbox machine type is 386 I think? Maybe some quirky 8086 init …

Re: City Beneath the Surface

As a side-note, LOADFIX is something I have trouble using in the D-Fend Reloaded frontend; if I enable it I get an 'illegal command' when the game executable is launched using the normal script; I can launch it ok from the command prompt and then the game, but it seems it is not recognized (as an …

Re: [Solved] Sound Canvas support in Wolfsbane

Odd...I had that game once, maybe I can find it again and check it out. edit: I located my old backup, and checked it out - it only supports Soundblaster series (type1,2,3,4 - Soundblaster, Soundblaster 2, Soundblaster Pro, Soundblaster 16), Adlib, PC speaker, and a Soundblaster clone: Media Vision …

Re: Terra Nova Strike Force Centauri setup

The GM midi switch to Roland SSC-1 is described in the readme.txt on the CD: 4) If you select General MIDI in the Choose New Card menu, the display in the lower left will read "Roland SCC1". Don't worry. This is supposed to happen. Also the hires mode is described in the readme, you might need more …

Re: Tie Fighter: Defender of the Empire bug

It turns out the three mentioned files are not the only ones that were affected - it seems the addon installer compares the date of each file with whatever is in the update archive before copying over it, and there were other files like STRINGS.DAT and a mix of resource files also being updated this …

Re: Tie Fighter: Defender of the Empire bug

Very interesting, thanks for taking the effort of digging into this. I'll see if I can extract the proper files for the update from the DotE floppies and replace the older ones manually. Thanks for the suggestion. Yes, the Missile Boat should not be available without a proper career, which is one of …

Re: Tie Fighter: Defender of the Empire bug

Yes, I should have noted that the LOADFIX setting was tested, and did not change the problem. The game crashed after ending a mission in the combat chamber using the Missile Boat. (Also the 'Missile Boat' is using the wrong internal & external model in the combat missions, it is the 'Tie Advanced' - …

Re: Tie Fighter: Defender of the Empire bug

Yep, I have both the floppy & CD versions of Tie-fighter + DoE; the CD version works ok, but the floppy is buggy in DOSbox. I verified the files against another game owner in the UK, he ran the floppy version on an actial old Pentium II PC, with real DOS, and he did not have the problem I saw about …

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