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Re: WIP versions

Thanks for the fixes for Blade of Darkness! It works pretty much flawless now. There's one fast video memory access crash I managed to catch consistently, but it only happens when 800x600 mode is selected in the game's own launcher, any other resolution works fine, forcing resolution in the wrapper …

Re: dgVoodoo 2 for DirectX 11

Yes, I've already fixed that + half-blank background pictures with the Glide renderer too, will be included in the next WIP. BTW, this game is locking the backbuffer during rendering here and there (I don't know why), so I got better frame rates with fast vidmem access enabled. Thanks! Yes, I …

Re: dgVoodoo 2 for DirectX 11

Hello, thanks for all the work on this project! Is there any chance of the issue with lava/poison in dx mode in Blade of Darkness will be resolved, if I may ask? Other than this bug, dx dgVoodoo wrapper seems to work perfectly fine in this game, with good framerate even in areas with multiple light …

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