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Re: FastDoom. A new Doom port for DOS, optimized to be as fast as possible for 386/486 personal computers!

Any area that has a lot of moving platforms (eg. E2M3) destroys the FPS when it is in the player line-of-sight, as the CPU needs to calculate all of the platforms - this was on my 386SX-40. Any situation for where there's a lot of active monster AI (eg. HR2FINAL.WAD MAP32) will also destroy the FPS …

Re: Retroquad - a Quake engine with the most advanced realtime 8-bit color software renderer on the planet.

That's a lie. The whole rendering is done in 8-bit color. Retroquad has a number of color compiling routines that converts everything to 8-bit color data during load time. There's absolutely no truecolor rendering at all. There is no truecolor output, you render higher color precision with alpha …

Re: Retroquad - a Quake engine with the most advanced realtime 8-bit color software renderer on the planet.

>from low-end platforms how low end seeing you software render to 24/32bit before dithering down to 8bit palletized? 1GHz for playable 320x200? md5sum.exe C:\Users\me\Desktop\PAK0.PAK \5906e5998fc3d896ddaf5e6a62e03abb *PAK0.PAK Afaik you cant redistribute that outside whole shareware bundle, which …

Re: Table Fog & 8-bit Paletted Textures

https://developer.download.nvidia.com/assets/gamedev/docs/Fog2.pdf The RIVA128, RIVA128ZX and the RIVA TNT all emulate table fog using vertex based fog. The GeForce 256 supports table fog in hardware. https://www.gamers.org/dEngine/xf3D/glide/glidepgm.htm fog table should consist of 64 density …

Re: What system to Voodoo3 2000?

Glide games, but I would like to play them in the best possible quality that would be V4-5 territory Voodoo3 2000 PCI is perfect for socket7 systems where you either didnt get AGP, or what you got wasnt stable at all when used according to spec. Another good home is budged PCs with integrated …

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