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Re: WIP versions

Could you attach the .mis file you're loading in the video, plz? I tried with several other but couldn't reproduce it. Or maybe I'm using a different version of the game? (some patch is not installed or sg) Ah I see, the difference in our setups should be the shadow setting (the issue was …

Re: WIP versions

Things are going slowly nowadays so I share a little WIP compiled from the branch of 2.55 (I want some more fixes in the patch version though): Sorry to bother you, the fix regarding Soldiers of Anarchy is only half good the game still makes dgVoodoo lose the light part of the stateblock when you …

Re: dgVoodoo 2 for DirectX 11

Fixed. It was a bug in dgVoodoo, based on misunderstanding the ambiguous documentation on the relationship of predefined state blocks and lights. The game sets the light in question once, and then saves that into a state block. Then it re-applies that later, each time rendering a game/editor frame. …

Re: dgVoodoo 2 for DirectX 11

Hi Adam, I still have the game installed. :) So ti seems to be a lighting problem. How could I reproduce it? Or how did you debugged it? :) On my end (I tried this on two separate computers one with an old AMD gpu and win7 and on a geforce/win8 machine) no special actions are needed to reproduce, …

Re: dgVoodoo 2 for DirectX 11

Hi Dege I ran into a problem with soldiers of anarchy (I saw that you fixed a crash with it not that long ago so I'm hoping you still have the game around :) ) For context: the game uses Direct3D7, on maps (out of menus) it tries to set a directional light (at 0x00613A4F in version 1.1.2.178) with …

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