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Re: DOSBox ECE (for Windows)

Regarding a few tests I've been conducting with fmstrength in different games, there are two games in particular where fmstrength does not seem to work. They are Star Wars: Rebel Assault and Star Wars: Rebel Assault II . Apparently, no matter which value I insert for fmstrength, they sound just the …

Re: DOSBox ECE (for Windows)

Hi James-F, 1. Yes. 2. 200 which is louder than any real SB card. 3. Close, but fmstrength is much more precise and it allows the FM mixer value to remain 100. Default in SVN (non ECE) is now fmstrength=150 but is is not configurable. 4. No, only OPL/Adlib to SB PCM. Thank you! I understand it …

Re: DOSBox ECE (for Windows)

Hi James-F, Regarding fmstrength, I would like to ask you a few questions: 1 - A value of fmstrength=150 attenuates the music sound (mixer FM) in comparison to the PCM voice sound (mixer SB), correct? 2 - For comparison purposes, which value of fmstrength would deliver the default values and balance …

Re: Patch for pixel-perfect scaling

Hi Ant, Edit: also see this explanation. After reading your explanation, I do understand now how surfacepp works! What I thought was wrong was the resulting aspect ratio of the games with 640x400 graphics. But now I see that, for surfacepp to bring those graphics closer to 4:3, it would require a …

Re: Patch for pixel-perfect scaling

Giuliano, you aslo better post dosbox console log to make things easier for ant_222 Good idea! I confess I'd never paid attention to these logs. Here they are: Console window for Star Wars: Rebel Assault: DOSBox version ECE Copyright 2002-2017 DOSBox Team, published under GNU GPL. --- CONFIG: …

Re: Patch for pixel-perfect scaling

Hi Ant, I've tested surfacepp with three games so far. I'm using the following options with all of them: [sdl] fullscreen=true fullresolution=desktop output=surfacepp [render] aspect=true scaler=none Two of the games, X-Com: UFO Defense and Star Wars: Rebel Assault , display the image correctly. By …

Re: DOSBox ECE (Windows, Linux)

Questions specific to the pixel-perfect patch (rather than to ECE in general) I will gladly answer in the dedicated thread. Thank you. Some new questions arose and I will post them there. I am not sure this problem is related to DOSBox ECE or to the pixel-perfect patch. Do you have it in the …

Re: DOSBox ECE (Windows, Linux)

It is not pixel-perfect because your output is ddraw. For pixel-perfect display use surfacepp. Yes, you're right. I thought it was pixel perfect until now, when I tested it with output=surfacepp. There's a noticeable difference. (...) just try it with surface output and without aspect-ratio …

Re: DOSBox ECE (Windows, Linux)

Hello everyone! Just joined this forum. I must say, I really enjoy playing old games with DOSBox and DOSBox-ECE. Thank you. I have always played my favorite games using DOSBox or DOSBox-ECE with the following configuration: [sdl] fullscreen=true fulldouble=false fullresolution=640x480 output=ddraw [ …

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