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Re: How to get old Windows XP games to run on Windows 11?

in Windows
It worked for me on Windows 7 x64 with both Virtual PC 2007 x64 and DOSBox 32-Bit. Both were creating a DDraw Surface, if memory serves. Edit: All that's needed is a functioning DDraw, no Direct3D. Direct Draw never required hardware acceleration, it always worked with software rendering, too. That …

Re: How to get old Windows XP games to run on Windows 11?

in Windows
All right, I tried that. Unfortunately it still doesn't work. But it seems as if the game no longer crashes directly, but starts in a black full screen and then freezes (according to the task manager). Here is the new log Hmm, it doesn't seem to get stuck on anything ddraw related... Based on the …

Re: How to get old Windows XP games to run on Windows 11?

in Windows
Thanks! It seems to be crashing due to a known incompatibility between G-Sync and DirectDraw exclusive fullscreen mode. Please try again without G-Sync. If it works, use the Release build for further testing (don't play with the debug build, it's gonna be slower and leave a huge log file). If it …

Re: How to get old Windows XP games to run on Windows 11?

in Windows
As far as I know it should also overwrite the corresponding DLL file from the game that I'm supposed to copy, right? However, there were none of the four .dll files in the game directory, which means that by copying them from the dgVoodoo2.zip/MS/x86 folder, four more files were simply added to the …

Re: Viper Racing vs modern graphics card!

in Windows
Ok so i managed to make your fabulous ddraw.dll (white version) work with the latest version 1.2.5 2016 of Viper. I'm now able to play in 1600*900 (upper resolution crash) with somewhat nice graphics 8-) If i can ask, could i have some specials ddraw.dll to pick the least disturbing color for the …

Re: Viper Racing vs modern graphics card!

in Windows
Edit 2 : I just try the demo and it crash with DDrawCompat-v0.3.1 so somethign on my PC isn't as viper-compliant as yours :-( If you have G-Sync enabled, turn it off for the game. It's known to be incompatible with exclusive fullscreen mode in DirectDraw. Not much I can do about it, but the next …

Re: Viper Racing vs modern graphics card!

in Windows
Thanks for the input, I try the 3 and none is working, it seems viper racing just ignore the fil that i drop in it's folder (the main folder or the Data folder) I even try the name_of_game.exe.manifest (https://github.com/narzoul/DDrawCompat/wiki/Installation-guide) but it did not work :-/ I've …

Re: Enabling D3D9On12 for DirectX 1-9

in Windows
Here we go: https://github.com/narzoul/ForceD3D9On12 Don't get your hopes up. Most games using ddraw.dll crash, at least the 3D ones. But a few work fine, Unreal for example. D3D8/9 seems to have better compatibility, but I didn't have much time to test a lot of titles.

Enabling D3D9On12 for DirectX 1-9

in Windows
I've recently upgraded to an Alder Lake CPU with an integrated GPU (UHD 770). While I was testing whether it works with DDrawCompat (it doesn't without changes, sadly), I noticed some interesting things. First, it's not loading the usual igdumdim32.dll user-mode display driver, instead it's loading …

Re: Age of Wonders 1 - Game not loading DLL

You can use this reg file from DDrawCompat: https://raw.githubusercontent.com/narzoul/DDrawCompat/master/Tools/InstallDDrawCOMRedirection.reg It should have all the ddraw-related keys, both for 32-bit and 64-bit Windows versions. It installs them under HKEY_CURRENT_USER, so no TrustedInstaller hacks …

Re: dgVoodoo 2.7.x and related WIP versions

I'm asking about ALL possible versions of "Borderless Fullscreen Mode". Don't know if "Fake (exclusive) fullscreen" is part of them only 'cause there's no control of gamma and other monitor features. Take Unreal Engine 4: it has "fullscreen" and "bordeless fullscreen", so they translate into "fake …

Re: MiG Alley

in Windows
This ddraw log file? W10/GTX 1060/MIG v123 That's the correct file, but you need to use the ReleaseWithDebugLogs build of DDrawCompat instead. You can find it in ddraw-debug.zip under the experimental release on GitHub. Switch back to the original Release version after you're done. i checked mine …

Re: MiG Alley

in Windows
Could anyone who has the Nvidia cockpit transparency issue upload the debug logs for me? To keep the log size to a minimum, please keep the test as short as possible. Just enter a quick mission, have the cockpit show up, and immediately exit the mission and the game.

Re: MiG Alley

in Windows
Thanks for the feedback! At least now I know the performance fixes are ok on Nvidia also. Too bad about the cockpit issue. Since I can't reproduce it, I probably won't be able to fix it, but we'll see... G-Sync is Nvidia's variable refresh rate technology, which requires a compatible monitor also. …

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